Show messages: All
1-4
5-11
From: meanGoreng
i'll say again. thanks so much. really great support
will have to wait until the v4 trial becomes available then ( to change that setting ). but it might well get me close enough to navigation parity between the apps
maybe in a future release we could get both the up / down as well as the left / right behaviour ? in any case. really looking forward to playing with v4. you've done such an awesome job with this app
.
one other request though. the ability to have the center of rotation focused on the mouse position when mouse position is above any object in the scene. possible ?
From: Michael Gibson
Hi meanGoreng,
re:
> maybe in a future release we could get both the up / down as well as the left / right behaviour ? in any case.
> really looking forward to playing with v4. you've done such an awesome job with this app
It could be possible in the future but it seems a little strange, do you mean you sometimes use left/right and sometimes use up/down to do the same navigation action?
Is there another app other than Maya that behaves in that way?
> one other request though. the ability to have the center of rotation focused on the mouse position when
> mouse position is above any object in the scene. possible ?
Sorry no there isn't any way to set this up, there is a fair amount of internal stuff that assumes that the center of rotation is located at the center of the viewport.
- Michael
From: meanGoreng
yeah for sure. the zoom function in zbrush works the same way ( just to select one app. and maybe it's a good example since its entire nav system is quite different. but this concept remains the same )
to try and describe it in very loose terms :
once the zoom context has been entered. either moving the mouse position vertically or horizontally increases or decreases the zoom value ( put another way > positive and negative values being driven by either up/down OR left/right mouse position )
From: Michael Gibson
Hi meanGoreng,
re:
> once the zoom context has been entered. either moving the mouse position vertically or
> horizontally increases or decreases the zoom value ( put another way > positive and negative
> values being driven by either up/down OR left/right mouse position )
The part that is a little tricky is that it's virtually impossible to move the mouse only fully up/down or left/right. So for example when you move the mouse up and down there will be a little bit of left and right happening as well. So I need to know how that should behave.
I just tried in Cinema4D and Blender and there the mouse zoom seems to only do stuff in one direction, in Blender it's up/down only and in C4D it's left/right only.
- Michael
From: meanGoreng
sorry michael. i wouldn't pretend to understand the actual math as such. just describing the behaviour. if you're interested ( and don't have access to maya or zbrush to test for yourself ) i could make a small vid of each to put a visual to it ( ? )
that said though. likely taken up too much of your time already. can't wait to give v4 a go with this one small tweak
From: Michael Gibson
Hi meanGoreng, yes thanks that would be helpful if you could make a video of it. I don't happen to have Maya or ZBrush over here right now so I was hoping you might know of other apps than those 2 that behave in the way you like.
- Michael
From: meanGoreng
will try get this done over the next few days. cheers michael
Show messages: All
1-4
5-11