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From: meanGoreng
7 Jan 2019   [#3]
hey michael. thanks heaps for the speedy reply

i do most of my modelling in maya so that's for sure the navigation scheme i'd prefer

ALT+LMB = orbit
ALT+MMB = pan
ALT+RMB = zoom

these behave ( most significant in relation to zoom ) such that you can move the mouse in any direction up down left right ( not just constrained to a left or right. up or down )

if this was offered as an option. that would be a massive win ( not having to ' rethink ' the nav when jumping in and around other apps )

you mentioned being able to edit the moi.ini file though. do you think it would be possible to replicate the maya nav EXACTLY through there ? more than happy to go down that path if it's an option ( ? )
From: Michael Gibson
8 Jan 2019   [#4] In reply to [#3]
Hi meanGoreng,

re:
> i do most of my modelling in maya so that's for sure the navigation scheme i'd prefer
>
> ALT+LMB = orbit
> ALT+MMB = pan
> ALT+RMB = zoom

So yes, all of these are already active in MoI by default.


re:
> these behave ( most significant in relation to zoom ) such that you can move the mouse in any
> direction up down left right ( not just constrained to a left or right. up or down )

Sorry there isn't any way to set this part up for zoom, you will need to pick either left/right or up/down. In MoI v4 there is a setting in moi.ini for choosing which one though. To adjust it go to Options > General > "Edit .ini file" button and inside there look for:

[View]
<....>
MouseZoomLeftRight=n

If you switch that to =y then Alt+RMB will zoom with a left/right motion instead of up/down.

- Michael
From: meanGoreng
8 Jan 2019   [#5] In reply to [#4]
i'll say again. thanks so much. really great support

will have to wait until the v4 trial becomes available then ( to change that setting ). but it might well get me close enough to navigation parity between the apps

maybe in a future release we could get both the up / down as well as the left / right behaviour ? in any case. really looking forward to playing with v4. you've done such an awesome job with this app

.

one other request though. the ability to have the center of rotation focused on the mouse position when mouse position is above any object in the scene. possible ?
From: Michael Gibson
8 Jan 2019   [#6] In reply to [#5]
Hi meanGoreng,

re:
> maybe in a future release we could get both the up / down as well as the left / right behaviour ? in any case.
> really looking forward to playing with v4. you've done such an awesome job with this app

It could be possible in the future but it seems a little strange, do you mean you sometimes use left/right and sometimes use up/down to do the same navigation action?

Is there another app other than Maya that behaves in that way?


> one other request though. the ability to have the center of rotation focused on the mouse position when
> mouse position is above any object in the scene. possible ?

Sorry no there isn't any way to set this up, there is a fair amount of internal stuff that assumes that the center of rotation is located at the center of the viewport.

- Michael
From: meanGoreng
8 Jan 2019   [#7] In reply to [#6]
yeah for sure. the zoom function in zbrush works the same way ( just to select one app. and maybe it's a good example since its entire nav system is quite different. but this concept remains the same )

to try and describe it in very loose terms :

once the zoom context has been entered. either moving the mouse position vertically or horizontally increases or decreases the zoom value ( put another way > positive and negative values being driven by either up/down OR left/right mouse position )
From: Michael Gibson
8 Jan 2019   [#8] In reply to [#7]
Hi meanGoreng,

re:
> once the zoom context has been entered. either moving the mouse position vertically or
> horizontally increases or decreases the zoom value ( put another way > positive and negative
> values being driven by either up/down OR left/right mouse position )

The part that is a little tricky is that it's virtually impossible to move the mouse only fully up/down or left/right. So for example when you move the mouse up and down there will be a little bit of left and right happening as well. So I need to know how that should behave.

I just tried in Cinema4D and Blender and there the mouse zoom seems to only do stuff in one direction, in Blender it's up/down only and in C4D it's left/right only.

- Michael
From: meanGoreng
8 Jan 2019   [#9] In reply to [#8]
sorry michael. i wouldn't pretend to understand the actual math as such. just describing the behaviour. if you're interested ( and don't have access to maya or zbrush to test for yourself ) i could make a small vid of each to put a visual to it ( ? )

that said though. likely taken up too much of your time already. can't wait to give v4 a go with this one small tweak
From: Michael Gibson
8 Jan 2019   [#10] In reply to [#9]
Hi meanGoreng, yes thanks that would be helpful if you could make a video of it. I don't happen to have Maya or ZBrush over here right now so I was hoping you might know of other apps than those 2 that behave in the way you like.

- Michael
From: meanGoreng
8 Jan 2019   [#11] In reply to [#10]
will try get this done over the next few days. cheers michael

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