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Full Version: nodeeditor documentation

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From: Karsten (KMRQUS)
18 Jan 2019   [#20] In reply to [#19]
Hello Brian,

at first - yes it's a frame description:
x,y,z, Euler-angles (x,y,z by using rotation order x,y,z), scale mostly 1 (useful for some programming - can be used as scale factor or for transformation proposes (homogenous coordinates).

The x-length, y- length, z-length is an organizations structure. For most of the things one value would be enough, but if you have a look to the points node it organizes the output in rows, columns and levels. Depending on the node that gets the info the processing can be differ. Please have a look to the points node with the unum, vnum and wnum values that set exactly the values in the pointarray at the output. The convertPts in U-Mode uses xlength as the number of points for a curve and ylength*zlength=number of curves. In W-Mode it uses the y length for the number of points and xlength*zlength = number of curves. The curve node takes x-length as the number of points for a curve and zlength for the number of curves. Typically these details should be hidden for the user, but sometimes you need them for special things. Please play with this node and look to the results and the array logger.

I hope that brings a little bit light to the tunnel.

Have a nice weekend
Karsten
From: bemfarmer
18 Jan 2019   [#21] In reply to [#20]
Thank you Karsten. Your explanations should help a lot. (So I should have studied the .js code...:-)
- Brian
W=V
From: bemfarmer
5 Feb 2019   [#22]
Nodeeditor node graphics PDF.
- Brian
Deleted to make space.
This was just a picture of most of the nodes.

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