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Full Version: Get outer point off a curve and move it?

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From: Michael Gibson
1 Jan 2019   [#7] In reply to [#6]
Hi tupu, probably for the case you show there I would just drag that one point over to the left and snap it directly onto the boundary, and probably move the neighboring 2 points to that boundary as well. With 3 colinear points the shape should hug to the boundary.

If you can post the 3dm file instead of only a screenshot, it might be possible to give better advice.

- Michael
From: BurrMan
4 Jan 2019   [#8] In reply to [#6]
It is here!


From: Frenchy Pilou (PILOU)
4 Jan 2019   [#9]
On View Top
Draw a little vertical on the side of the curve

Draw a Point from middle of the little vertical with helpers lines to the curve with Perp/Perp - Perp/Perp

You will have your Apex point! ;)


From: tupu
5 Jan 2019   [#10]
Thanx for them replies everyone!

Learned some new techniques :)

But even if I do find the exact point how do I pick that exact point from where to start moving the curve, as I can see it transform tool only moves whole objects not portions of the curve so I still have to handpick the point even if I can get it more precisely now thanks to you guys.

Lets say the guideline box is 156mm wide and the curve with it's mirror side combined needs to be that width after snapping the curve to it, I am still getting a width of 155,876mm for example. I can live with that but would be nice to get the exact width if possible.
From: tupu
5 Jan 2019   [#11]
On second thought maybe it's not possible right now since moving portion of curve even if I could get the exact point from where to move it would still alter position of nearby points so then I would need to readjust them and then that would give the curve a new apex point and so on :)

Basically the curve would need to have points on the curve itself to do this kind of precision work?
From: BurrMan
5 Jan 2019   [#12] In reply to [#11]
""""""""""Basically the curve would need to have points on the curve itself to do this kind of precision work?""""""""""""

So you have to really think about what you are asking.

The beautiful smooth curve has points and a definition. You "HAVE" to move points around that point, or you will either just flatten, or kink the curve.

You cant alter Q1 (or Q2 or both) without altering the points that came before it.... to illustrate that, run Rebuild on your curve, at say .001, then try to move just a small set of points near Q1....

If you want to precisely pick the Q1 you just found, break the curve right there, then alter the end points which are pickable. You'll have to also alter the points just next to the end points to keep tangency to the break.

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