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From: Michael Gibson
Hi Rudl - re: transparency of glass - unfortunately the way video cards work does not really lend itself to transparency very well without a major performance hit. Because of that it is not likely to be something added in to MoI soon, sorry.
- Michael
From: Rudl
As a rendering option?
From: Michael Gibson
Hi Rudl, yes it would be more feasible for rendering than for viewport display.
- Michael
From: Chris (CHRIS_C)
Thanks for the suggestions Michael. :)
Image Attachments:
latest truck assembly snapshot 2.png
From: Michael Gibson
No problem Chris, is that close to what you were looking for?
Another thing you can test is a setting in moi.ini under
[View]
<...>
UseThinAntiAliasing=n
Change that to =y if you would like a little thinner look to the curves and edges. To edit moi.ini, go to Options > General and push the "Edit .ini file" button near the bottom.
- Michael
From: Chris (CHRIS_C)
Thanks Michael, looks even better!
Chris
Image Attachments:
2018-11-14 12_38_06-Greenshot.png
From: 2byts
The Onshape screenshot is using SSAO (screenspace Ambient Occlusion) which is very common feature in Gaming Cards now.
Regardless, I am modeler....i prefer to see the surface, and SSAO will start to artifact when zooming in to small areas, which just mucks up the experience.
Transparency on the other hand, is a very useful feature for tracing surfaces and visualizing. Things like concepting a helmet are useful, if we can see the interior.
From: Simon (GRIMMY)
I'm definitely a +1 for adding Ambient Occlusion as a viewport option in Moi 4. When things look good, it only helps with the motivation! (..and the sales :))
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