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Full Version: Exporting question

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From: Nico (NICOLECTRO)
12 Oct 2018   [#7]
And concerning ngones, it's really annoying with translucide materials. And i agree, in most cases, meshes are clean enough to be rendered as they are. But sometimes i'd like to export low poly meshes and use them with subdivision tools in C4D. Indeed, i think i have to learn more export options because for now, my "cleanest" meshes are really heavy. All is in learning :-)
From: Marc (TELLIER)
12 Oct 2018   [#8]
Hi Nico,

To subdivide you have to retopo the mesh, it wont work otherwise.

Marc
From: Michael Gibson
12 Oct 2018   [#9] In reply to [#6]
Hi Nico,

re:
> Hi Michael, i have this message appearing each time i try to launch V3.2. <...>
> It seems Moi3D mounts a virtual disk each time i use it. With V4 no problem but
> perhaps the problem comes from this disk with V3.2?

Hmmm, that is not normal to have a virtual disk mounted on each run like that. Maybe you're running it from inside the .zip archive?

You need to get it unzipped and then hopefully that should go away.

But you can also run into that same error dialog if you try to run MoI v3.2 directly from the Downloads folder instead of moving it over to /Applications, that's from some security measures in recent OS versions that make app bundles read only when run directly from the Downloads folder. MoI v3.2 cannot run properly from a read only disk volume, but that is not a problem for v4.

- Michael
From: Nico (NICOLECTRO)
13 Oct 2018   [#10]
*Michael
Hi, the app is in my application folder and unzipped (as you can see on the screenshot). Don't know what's the issue but V4 is OK for me ;-)

*Marc
Hi, yes i know retopo is the way to use them with subD tools, unfortunately. That's why i asked this question :-(

Image Attachments:
Capture d’écran 2018-10-13 à 11.51.34.png 


From: Michael Gibson
13 Oct 2018   [#11] In reply to [#10]
Hi Nico, hmmm well somehow it's not getting write permissions to write to the app bundle. Maybe it's some kind of sandbox setting in the new OS release?

re: low poly - that's not really a perfect match with a CAD tool like MoI since CAD is really focused on accuracy. You should expect to use a retopo process like Marc describes above to make low poly models. You can do it somewhat in MoI but it's not really focused on that area.

- Michael

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