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Full Version: 3DS Max import normals problem

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From: Michael Gibson
8 Oct 2018   [#8] In reply to [#7]
Yeah that does look like the vertex normals are ending up as 0,0,0 . But also having the entire polygon pitch black probably means the entire polygon's vertex normals are ending up as 0,0,0 - if it was only some vertices you'd probably see something more like black streaks emanating from the 0,0,0 ones.

- Michael

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