MoI discussion forum
MoI discussion forum

Full Version: 3DS Max import normals problem

Show messages: All  1-6  7-8

From: PaQ
8 Oct 2018   [#7] In reply to [#1]
C4D is giving suspectly good result, because usually any other package will give you weird shading if you mess with the geometry at a vertex/poly level.
That's said 3Dsmax shading mess seems quite extreme here, like if vertex normal from the new added geo if just missing, or set at (0,0,0).
From: Michael Gibson
8 Oct 2018   [#8] In reply to [#7]
Yeah that does look like the vertex normals are ending up as 0,0,0 . But also having the entire polygon pitch black probably means the entire polygon's vertex normals are ending up as 0,0,0 - if it was only some vertices you'd probably see something more like black streaks emanating from the 0,0,0 ones.

- Michael

Show messages: All  1-6  7-8