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From: bemfarmer
For what it is worth, as I've never used 3DS Max: This link speaks of 3 ways to fix the normals in 3DS Max,
with either "reset normals", or "Break", or "Unify" command in 3DS Max:
https://forums.autodesk.com/t5/3ds-max-forum/model-gets-strange-black-grey-quot-shaded-quot-polys-and-it-just/td-p/4420379
-Brian
(Google search was "3dsmax import normals problem)
From: PaQ
C4D is giving suspectly good result, because usually any other package will give you weird shading if you mess with the geometry at a vertex/poly level.
That's said 3Dsmax shading mess seems quite extreme here, like if vertex normal from the new added geo if just missing, or set at (0,0,0).
From: Michael Gibson
Yeah that does look like the vertex normals are ending up as 0,0,0 . But also having the entire polygon pitch black probably means the entire polygon's vertex normals are ending up as 0,0,0 - if it was only some vertices you'd probably see something more like black streaks emanating from the 0,0,0 ones.
- Michael
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