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Full Version: Is there a way to identify the normal direction of a surface inside of MOI?

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From: Cless (CLESSLEE)
11 Oct 2018   [#3] In reply to [#2]
Thank you Michael. And I am very looking foward to the future version of Moi.

I managed to get alone with the Normal problem right now.

Using Moi is a very smooth working experience I could every imagine!

Here is what I am creating using moi. I am making this scene for a Anime style PV.

Best wishes










Image Attachments:
Test_10_11.png  Test_6_10_11.png 


From: Michael Gibson
11 Oct 2018   [#4] In reply to [#3]
Hi Cless, wow that is looking great!

- Michael
From: mkdm
11 Oct 2018   [#5] In reply to [#3]
Hello Cless!

You really did all that stuff using only Moi???

If so this is AWESOME!!! AMAZING!!!!
From: Cless (CLESSLEE)
11 Oct 2018   [#6] In reply to [#5]
Thank you for replying Marco. I created All the part separately, correct the normal problem inside of 3dsmax.
Build a rough structure guid lines using only curves, and make flat pieces, deform them and make sure eveything fits.
Then bring everything into 3dsmax as Xref files to do futher Rendering stuff :D

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