MoI discussion forum
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Full Version: Offset + Rebuild as polyline interactively

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From: archetype (FABIENF)
24 Sep 2018   [#7] In reply to [#6]
Hi Michael,

I'll add the closed curved functionality and post back the script here, thanks.

Regarding the point on polyline behavior, what I meant is that the picker does not let you place an actual point to be used as the starting point as well as the offset value. Currently, only the offset value is read, not the location of the point where it was clicked. If that would be possible, one could 'slide' along the original curve, and determine the place where the points are being distributed from. I'm not sure if that complicates things a lot, though.

I'll see if I can do some polygon reduction work as well ... thank you for the hints.

- Fabien
From: Michael Gibson
24 Sep 2018   [#8] In reply to [#7]
Hi Fabien,

> If that would be possible, one could 'slide' along the original curve, and determine the place
> where the points are being distributed from. I'm not sure if that complicates things a lot, though.

It sounds like that would need a totally different point distribution strategy. Right now it just makes evenly spaced points along the offset. From what you are describing here I'm not sure how that would work if for example your new point was close by the start point of an open curve. Would you want the start point of the curve to be ignored and not included in the polyline?

- Michael

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