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From: Frenchy Pilou (PILOU)
try the _OBJ import by Max Smirnov
http://moi.maxsm.net/media/files/ (scroll down)
But not take file of millions of Polygons!
Make some decimate before!
Nurbs are not like polygons! Very difficult to transform polygons in Nurbs! (better if you have only quadrangular polygons objects)
You can use after some tricky scripts of Max Smirnov if you want to rest in polygon SubDivision modeling inside Moi!
SubDiv(beta 9), SSPlit, SBridge, SSCale...
From: Michael Gibson
Hi Matt,
re:
> I've tried 3dm Rhino option which makes a file but when opened in MOI there is just a list of styles - no geometry.
That's because the file saved by Rhino only contained polygon mesh objects and not NURBS objects. MoI is only focused on working with NURBS models for modeling and so skips other kinds of objects like polygon meshes.
> DXF also gives nothing
Pretty much the same thing - DXF files can contain a variety of different kinds of objects in them. MoI is only focused on reading 2D drafting entities like lines, circles, polylines and curves. Your DXF file is going to contain polygon mesh objects which are not handled by MoI.
> Is there anyway to do a simple modo to moi conversion or is it an impossibility?
Well MoI is not designed to work with polygon mesh objects for modeling so it's not generally a good idea. It's not necessarily impossible though, you can try Max's OBJ import plug-in that Pilou mentions above if your mesh objects are not not too dense. You could also use the ExtractWireframe command in Rhino to convert the polygon mesh object into line segments, MoI will then be able to read those lines in.
- Michael
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