From: Fubax
Is there a way to refresh (have constant above 1 fps), when you don't move the camera?
Maybe some script with infinite loop?
Currently FPS is equal 0 when you don't interact with the viewport.
Constant refresh rate is needed for DirectX injector (ReShade) options menu, which adds Anti-aliasing.
From: Michael Gibson
Hi Fubax, sorry no I don't know of a way to do that without having a severe impact on performance.
MoI isn't set up like a game that has a constantly running render loop, MoI only redraws the screen when it needs it.
- Michael
From: Fubax
Hi Michael, I don't mind performance impact. I'am fully aware it will eat a lot of resources. But anyway I need to sometimes enable render loop.
Can you share how-to do so?
From: Michael Gibson
Hi Fubax, well I really don't recommend it but you could try inserting a some script like this inside of CommandBar.htm :
code:
<script>
var g_intervalID = null;
function constantRedrawTimerFunc()
{
moi.ui.redrawViewports();
}
function startConstantRedraw()
{
if ( !g_intervalID )
g_intervalID = window.setInterval( constantRedrawTimerFunc, 300 ); // call timerfunc every 300 ms.
}
function stopConstantRedraw()
{
if ( g_intervalID )
{
window.clearInterval( g_intervalID );
g_intervalID = null;
}
}
</script>
Then set up 2 shortcut keys with:
script: moi.ui.commandBar.startConstantRedraw();
script: moi.ui.commandBar.stopConstantRedraw();
The call to moi.ui.redrawViewports(); will not immediately draw the viewports, it will mark them as needing an update and they'll get redrawn when the message queue is next emptied.
- Michael
From: Fubax
Thank you Michael, it works. I only had to use it temporally so the implementation is very nice.