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Full Version: Anomalies when shelling

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From: Michael Gibson
12 Aug 2018   [#6] In reply to [#5]
Hi Lestatdelc - it's not generally feasible to generate an offset or shell with a distance value that is greater than the radius of the bends in your surface shape.

Doing so produces a situation like this where the generated surface will get all bunched up and fold back over top of itself:



The other thing that can be problematic about a large offset distance in proportion to the base surface is that a surface offset is kind of like taking a stick and running it along the surface normal. With a long "stick" (offset distance) any even very slightly bumpy areas will get magnified at the other end of the stick and not produce a good result.

So it's not going to work to do a shell or offset in the direction that you're trying. If you open the .3dm file I posted previously it is possible to use Offset on that of 10cm in the opposite direction from what you're trying to do. That direction won't get bunched up like the other direction will.

But you'll probably need to model the shape you want out of a new set of curves rather than using shell or offset to do it.

- Michael

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