Yes & herein lies my enthusiasm for Node Editor. Below is a couple of my pendant lamps.
Although these predate NE, my work is very much an exploration of the sculptural possibilities of parametric design, with a particular focus on lighting.
@You : "...Although these predate NE, my work is very much an exploration of the sculptural possibilities of parametric design, with a particular focus on lighting..."
I also love very much all is related with light. It's a very attractive "niche"!
thanks. Sure, i will show the steps required to create Goldberg spheres with MoI when i come home this afternoon,
because it requires addional free software and i don't have currently the link (and other infos) handy.
I hope i can do so around 16-17 pm CET.
Once you have the polyhedron import it with obj import script
and then create a slightly smaller solid sphere near the polyhedron
and additionally place also one point object in the scene.
After that align all three objects, so that they are centered
and copy/paste the edges from the polyhedron. Then do a point
extrusion (no caps) with the obtained lines and the centered point.
Use the generated surfaces to trim the solid sphere.
Now you have a Goldberg pattern on your sphere, which you
can then colorize with MoI.
That's all. :-)
P.S. since i'm no Math geek like you and others i have to
check out why i have problems with creating a Class II
polyhedron.