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Full Version: Pattern on a Sphere

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From: amur (STEFAN)
27 Jul 2018   [#33]
Hi Al,

very good idea!

Attached are your images (resized).

image

image

image

Regards
Stefan
From: mkdm
27 Jul 2018   [#34]
Hello guys!

...another "sphere-ish" doodle :)

Moi + 3D-Coat (no retopo, no uv, no texture)







Ciao!
From: mkdm
27 Jul 2018   [#35] In reply to [#29]
Really cool Mik!

I like the "fabric" look of the material.
From: amur (STEFAN)
27 Jul 2018   [#36]
Hi Marco,

your model would be a good fit for "The Sphere Project" site... ;-)
(site is online for many year, but currently down)

Regards
Stefan
From: mkdm
27 Jul 2018   [#37] In reply to [#36]
I don't know that "project" :)
Thanks a lot Stefan.
Moi is perfect for creating concept characters at speeed of light!

Ciao!
From: Mik (MIKULAS)
27 Jul 2018   [#38] In reply to [#37]
Thanks, Marco,

here is the most famous patterns on sphere :-)





... and here maybe new pattern for children's ball :-)


Image Attachments:
Children's ball.jpg  Famous Patterns.jpg 


From: mkdm
27 Jul 2018   [#39] In reply to [#38]
Very nice!! very nice :)
From: Finema
27 Jul 2018   [#40] In reply to [#39]
Very nice jobs here !
From: amur (STEFAN)
27 Jul 2018   [#41]
...and a quick rendering of my loxodrome sphere.

screenshot001

Regards
Stefan
From: amur (STEFAN)
27 Jul 2018   [#42]
@Marco the CGSphere Project runs since 2006 and artist from all over the world
have there submitted their sphere models. Quite superb things one could see there.

P.S. i submitted there a couple of years ago the template file for Shade3D. There
are many templates files available for a lot of DCC apps.

Regards
Stefan
From: amur (STEFAN)
27 Jul 2018   [#43]
O.k. ... and a quick rendering from the tiled birds.

screenshot003

Regards
Stefan
From: Mik (MIKULAS)
27 Jul 2018   [#44] In reply to [#43]
Tessellation on sphere in MoI is really masterpiece.
Mik
From: amur (STEFAN)
27 Jul 2018   [#45]
Hi Mik,

it is possible due to MoI's super easy to use and logical UI and toolset.
I, for example, could not do such things with other NURBS modelers i
have tried in the past. The only thing i must get more comfortable with
is the orient and flow tools. If i could master them, then i would try
more birds on a sphere, instead of eight... ;-)

Regards
Stefan
From: Mik (MIKULAS)
27 Jul 2018   [#46] In reply to [#45]
Hi Stefan,

you are right MoI is super and flow, orient or curve projected tool is very powerful for working with curved surfaces including sphere.
Ciao
Mik
From: BurrMan
27 Jul 2018   [#47] In reply to [#45]
Hi Stefan,
A slightly different approach.

I trimmed a sphere with triangle shapes, then ran transform-deform-twist on the resulting surface. Put a small explodemove on just the trimmed pieces after the twist.

Image Attachments:
sphere pie.jpg 


From: amur (STEFAN)
27 Jul 2018   [#48]
Hi BurrMan,

very good idea and looking cool! Now i would copy and paste the edges from the surfaces
and then construct "cutting objects"*, to slice another sphere, to get your nice pattern on
a solid sphere... :-)

I usually create those with duplicating the curves and scale one inwards a sphere and
the other one outside the sphere and loft them, to use the lofted surfaces as trim objects
for a solid sphere.

[EDIT]

Why do i create lofted "cutting surfaces" instead of projecting and then trimming? Because
i often have holes here and there in the solid surface when using complicated patterns.
With "cutting surfaces" i don't have this issue. ;-)

Regards
Stefan
From: BurrMan
27 Jul 2018   [#49] In reply to [#48]
Hi Stefan,
The object and result was a solid sphere!

I just unjoined and explodemoved it for the visual effect.

So, dice some fundamental pattern on a sphere surface, then "twist" it to get some of those more "Organic shapes"...

The sphere wont deform in a twist on its center axis.
From: BurrMan
27 Jul 2018   [#50] In reply to [#49]
Before a twist....

Image Attachments:
before twist.jpg 


From: amur (STEFAN)
27 Jul 2018   [#51]
Hi BurrMan,

Ah o.k.! I only thought when "re-projecting" your nice surfaces you would have than more
space between each surface.

[EDIT] Never mind, i am probably wrong with my thinking and have to try it out myself.

Regards
Stefan
From: mkdm
28 Jul 2018   [#52]
Hello :)

...blobs, blobs, blobs! :)

(Moi + Thea Render + Affinity Photo)
...as usual...no uv, no retopo, no texturing.





Ciao!

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