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From: amur (STEFAN)
Hi Al,
very good idea!
Attached are your images (resized).
Regards
Stefan
From: mkdm
Hello guys!
...another "sphere-ish" doodle :)
Moi + 3D-Coat (no retopo, no uv, no texture)
Ciao!
From: mkdm
Really cool Mik!
I like the "fabric" look of the material.
From: amur (STEFAN)
Hi Marco,
your model would be a good fit for "The Sphere Project" site... ;-)
(site is online for many year, but currently down)
Regards
Stefan
From: mkdm
I don't know that "project" :)
Thanks a lot Stefan.
Moi is perfect for creating concept characters at speeed of light!
Ciao!
From: Mik (MIKULAS)
Thanks, Marco,
here is the most famous patterns on sphere :-)
... and here maybe new pattern for children's ball :-)
Image Attachments:
Children's ball.jpg
Famous Patterns.jpg
From: mkdm
Very nice!! very nice :)
From: Finema
Very nice jobs here !
From: amur (STEFAN)
...and a quick rendering of my loxodrome sphere.
Regards
Stefan
From: amur (STEFAN)
@Marco the CGSphere Project runs since 2006 and artist from all over the world
have there submitted their sphere models. Quite superb things one could see there.
P.S. i submitted there a couple of years ago the template file for Shade3D. There
are many templates files available for a lot of DCC apps.
Regards
Stefan
From: amur (STEFAN)
O.k. ... and a quick rendering from the tiled birds.
Regards
Stefan
From: Mik (MIKULAS)
Tessellation on sphere in MoI is really masterpiece.
Mik
From: amur (STEFAN)
Hi Mik,
it is possible due to MoI's super easy to use and logical UI and toolset.
I, for example, could not do such things with other NURBS modelers i
have tried in the past. The only thing i must get more comfortable with
is the orient and flow tools. If i could master them, then i would try
more birds on a sphere, instead of eight... ;-)
Regards
Stefan
From: Mik (MIKULAS)
Hi Stefan,
you are right MoI is super and flow, orient or curve projected tool is very powerful for working with curved surfaces including sphere.
Ciao
Mik
From: BurrMan
Hi Stefan,
A slightly different approach.
I trimmed a sphere with triangle shapes, then ran transform-deform-twist on the resulting surface. Put a small explodemove on just the trimmed pieces after the twist.
Image Attachments:
sphere pie.jpg
From: amur (STEFAN)
Hi BurrMan,
very good idea and looking cool! Now i would copy and paste the edges from the surfaces
and then construct "cutting objects"*, to slice another sphere, to get your nice pattern on
a solid sphere... :-)
I usually create those with duplicating the curves and scale one inwards a sphere and
the other one outside the sphere and loft them, to use the lofted surfaces as trim objects
for a solid sphere.
[EDIT]
Why do i create lofted "cutting surfaces" instead of projecting and then trimming? Because
i often have holes here and there in the solid surface when using complicated patterns.
With "cutting surfaces" i don't have this issue. ;-)
Regards
Stefan
From: BurrMan
Hi Stefan,
The object and result was a solid sphere!
I just unjoined and explodemoved it for the visual effect.
So, dice some fundamental pattern on a sphere surface, then "twist" it to get some of those more "Organic shapes"...
The sphere wont deform in a twist on its center axis.
From: BurrMan
Before a twist....
Image Attachments:
before twist.jpg
From: amur (STEFAN)
Hi BurrMan,
Ah o.k.! I only thought when "re-projecting" your nice surfaces you would have than more
space between each surface.
[EDIT] Never mind, i am probably wrong with my thinking and have to try it out myself.
Regards
Stefan
From: mkdm
Hello :)
...blobs, blobs, blobs! :)
(Moi + Thea Render + Affinity Photo)
...as usual...no uv, no retopo, no texturing.
Ciao!
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