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Full Version: A little test... :-)

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From: mkdm
23 Jul 2018   [#14] In reply to [#13]
Hi Stefan and thanks a lot for your kind help.
Much appreciated :)

But...as you can guess... I've many years behind me...and I've already tried almost all the most popular 3D renderings engines, including Marmorset.
None of them gave me the chance to easily do what I want to do in this period of my "CG" Life :)
That is, totally get rid of retopo/UVing and render just the bare meshes as they are.

I've already tried, for some weeks, some time ago, the workflow with vertex painted objects imported into both Blender and Marmorset.
But most of the times without any advantage compated to the fast workflow entirely done within 3D-Coat.

If using these additional tool (like Marmorset) doesn't give so much better resulting, for fast concept renderings I much prefer to remain into 3D-Coat.

Its "voxel-Shader-pbr render" its still the best for me now.

Some time ago I have been also one of the first public beta tester of "Instant Light" a very promising realtime
Photorealistic renderer but It seems that actually its developing has stopped.

But one thing I can do is certainly dive more deeply into the very good and powerful Blender's Cycles because it can give the ability to achieve very good result also with procedurale material on "bare" objects, without any retopo/UV.

That's why some days ago I purchased a copy of https://www.cyclesmaterialvault.com/volume-1-materials

I have to dive a little bit into it to see what I can do...

Have a nice day :)

Marco (mkdm)
From: amur (STEFAN)
23 Jul 2018   [#15]
Hi Marco,

i understand! :-) It was only a little suggestion, maybe useful in the future. :-)

Regards
Stefan
From: keith1961
25 Jul 2018   [#16] In reply to [#14]
Hi mkdm
3d Coat now has Renderman. I only used it a couple of times but it seems to give a nice render. I think I have seen the results of Renderman in a lot in pixar films?

I work as a nurse so have the same time constraints as you. I too like to get things done efficiently. I would have loved to have done CG for a job.
BW
Keith
From: mkdm
25 Jul 2018   [#17] In reply to [#16]
Thank you keith.
Yes...I've already tried also the Renderman plugin for 3D-Coat :)
And...no...same as other "classic" render engine it has no particular ability to deal with bare meshes without retopo/uv.

For the moment, for my workflow, my best options are:
1) Internal 3D-Coat's PBR renderer with Shader applied directly on Voxel objects
2) Blender's Cycles with procedural material (very powerful option)
3) Thea Render with procedural material (also very powerful solution)

Thanks anyway for your suggestion :)

Honestly I wouldn't have wanted to be a CG professional.
I much prefer to be a passionate hobbyist and doing software developing as my main job.

And I think so, for a specific reason: CG (both 2D and 3D) for me is pure creativity, fun and freedom.
And if you get paid to do CG, all these three things can be ruined by money and by the constrains that you receive from your contractors ;)

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