MoI discussion forum
MoI discussion forum

Full Version: V4 beta Jun-6-2018 available now

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From: mkdm
8 Jun 2018   [#20] In reply to [#1]
Hello Michael!

@You : "...Update viewport right click - Don't push Cancel buttons with a viewport right click, it's too easy to accidentally cancel a long file import or things like that..."

This is OK for me!
Thanks.
From: Frenchy Pilou (PILOU)
8 Jun 2018   [#21]
French news' List updated! :)
http://moiscript.weebly.com/v4-quoi-de-neuf.html


From: mkdm
8 Jun 2018   [#22] In reply to [#21]
Very nice picture again!!
From: Barry-H
9 Jun 2018   [#23] In reply to [#19]
Hi Michael,
I have adjusted the grip frames size in the Moi.ini file and much better visibility.
Many thanks
Barry
From: ed (EDDYF)
9 Jun 2018   [#24]
I increased EditFrameGripPixelSize to 32. Much easier to find the frame handles on my widescreen monitor - Thanks!

Ed Ferguson
From: Roger (ROGERMACEDO)
9 Jun 2018   [#25] In reply to [#1]

IS there any improvements on the Blend command?
Thank you


From: Michael Gibson
9 Jun 2018   [#26] In reply to [#25]
Hi Roger,

> IS there any improvements on the Blend command?

There are no changes to the Blend command in this beta release.

- Michael
From: Michael Gibson
12 Jun 2018   [#27] In reply to [#9]
Hi Marco,

re: MF2018.STEP file that gets stuck loading at 36% - I've got that fixed up now for the next v4 beta. There was a Solids++ function that could be slow to process certain kinds of trim boundaries. I've rewritten it with an improved version that does not get bogged down anymore.

Thanks for reporting the bug and sending the file for me to test with!

- Michael
From: mkdm
12 Jun 2018   [#28] In reply to [#27]
You're welcome Michael!
Good to know that you have fixed that issue :)
Thanks.
From: Lewis3D
12 Jun 2018   [#29]
Great loading speedup Michael. Massive speed benefits on my DualXeons also.
I got 3x,4x, and even 5x on some STEP models.

Kudos
From: pafurijaz
12 Jun 2018   [#30]
Cool now also imports the colors of the objects, very well, great.
From: Michael Gibson
12 Jun 2018   [#31] In reply to [#29]
@Lewis,
> Great loading speedup Michael. Massive speed benefits on my DualXeons also.
> I got 3x,4x, and even 5x on some STEP models.

Sounds fantastic Lewis, thanks for testing it!


@pafurijaz - yes that Raspberry Pi board that you wrote about previously here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=8936.27
should be working ok now.


- Michael
From: phlatt5th (P5TH)
13 Jun 2018   [#32] In reply to [#1]
Greetings Michael thanks for the great update.
Pardon my ignorance, Please tell me how to use the the numbers followed by (ms) that appear in the upper left of each viewport.
Thanks. Cheers!!
From: Frenchy Pilou (PILOU)
13 Jun 2018   [#33] In reply to [#32]
<< by (ms) that appear in the upper left of each viewport

I believe it's just info for the moment of display's speed between each use of function ! ;)
From: Michael Gibson
13 Jun 2018   [#34] In reply to [#32]
Hi phlatt5th,

> Pardon my ignorance, Please tell me how to use the the numbers followed
> by (ms) that appear in the upper left of each viewport.

That's the number of milliseconds it took to draw the last viewport screen image.

It's used to compare the results of performance work to get a numeric measure of whether things are faster or slower instead of just going by feel.

It won't be on for too much longer, just until some last display performance work in v4 is done.

- Michael
From: phlatt5th (P5TH)
14 Jun 2018   [#35] In reply to [#34]
@ Pilou and Michael. Thank you for the clarification.
Cheers.
From: Branden (BRANDROID)
19 Jun 2018   [#36] In reply to [#20]
16Mb STEP file loaded into 3.0 took ~15 minutes to load. Same file in 4.0 beta took ~1.5 minutes. STEP file import, edit and conversion makes up the bulk of my work with MoI, so this is a really welcomed improvement!
From: Michael Gibson
19 Jun 2018   [#37] In reply to [#36]
That's great Branden, thanks for testing it!

- Michael
From: Unknown user
20 Jun 2018   [#38]
Hi Michael.

Problem. Draw a curve of several arcs, connect, divide. Some arcs remained crooked.
Is it possible to solve this problem.
The file is attached.

Vladimir.
From: Michael Gibson
20 Jun 2018   [#39] In reply to [#38]
Hi Vladimir,

re:
> Problem. Draw a curve of several arcs, connect, divide. Some arcs remained crooked.

I'm sorry I'm not understanding what the problem is - I thought maybe you meant some operation was causing your curves to become crooked? But in your file it looks like they are starting out crooked to begin with?

- Michael

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