MoI discussion forum
MoI discussion forum

Full Version: V4 beta Jun-6-2018 available now

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From: Michael Gibson
8 Jun 2018   [#16] In reply to [#15]
Hi sandykoufax, it could help me if I understood why the right click to cancel was useful. If you start the circle command for example, how is it that you then don't want to draw a circle anymore? I mean is it because you meant to actually run some other command and you were in the circle command by mistake? Or is it something else?

You can also cancel the circle command by pushing the Cancel button, using the Esc key or just starting a new command which will cancel the current one.

The main reason for the switch was that now the Open and Import commands will show some UI with a cancel button on it, and right clicking in a viewport would then cancel the file load which doesn't seem good to do.

- Michael
From: sandykoufax (JEONGHO_KIM)
8 Jun 2018   [#17] In reply to [#16]
Because that it was default workflow for a long time.
Something change give some inconvenience until it gets used to it.
From: Michael Gibson
8 Jun 2018   [#18] In reply to [#17]
Hi sandykoufax,

re:
> Because that it was default workflow for a long time.

Certainly, and that's why I'll definitely set it up so you can do a one time configuration step and then return to the old behavior after that.

But whether it should be the default or not depends a lot on how much inconvenience is involved in normal usage, like is it once a day, once and hour, once a minute, etc... ?

- Michael
From: Michael Gibson
8 Jun 2018   [#19]
Release notes in first message have been updated. - Michael
From: mkdm
8 Jun 2018   [#20] In reply to [#1]
Hello Michael!

@You : "...Update viewport right click - Don't push Cancel buttons with a viewport right click, it's too easy to accidentally cancel a long file import or things like that..."

This is OK for me!
Thanks.
From: Frenchy Pilou (PILOU)
8 Jun 2018   [#21]
French news' List updated! :)
http://moiscript.weebly.com/v4-quoi-de-neuf.html


From: mkdm
8 Jun 2018   [#22] In reply to [#21]
Very nice picture again!!
From: Barry-H
9 Jun 2018   [#23] In reply to [#19]
Hi Michael,
I have adjusted the grip frames size in the Moi.ini file and much better visibility.
Many thanks
Barry
From: ed (EDDYF)
9 Jun 2018   [#24]
I increased EditFrameGripPixelSize to 32. Much easier to find the frame handles on my widescreen monitor - Thanks!

Ed Ferguson
From: Roger (ROGERMACEDO)
9 Jun 2018   [#25] In reply to [#1]

IS there any improvements on the Blend command?
Thank you


From: Michael Gibson
9 Jun 2018   [#26] In reply to [#25]
Hi Roger,

> IS there any improvements on the Blend command?

There are no changes to the Blend command in this beta release.

- Michael
From: Michael Gibson
12 Jun 2018   [#27] In reply to [#9]
Hi Marco,

re: MF2018.STEP file that gets stuck loading at 36% - I've got that fixed up now for the next v4 beta. There was a Solids++ function that could be slow to process certain kinds of trim boundaries. I've rewritten it with an improved version that does not get bogged down anymore.

Thanks for reporting the bug and sending the file for me to test with!

- Michael
From: mkdm
12 Jun 2018   [#28] In reply to [#27]
You're welcome Michael!
Good to know that you have fixed that issue :)
Thanks.
From: Lewis3D
12 Jun 2018   [#29]
Great loading speedup Michael. Massive speed benefits on my DualXeons also.
I got 3x,4x, and even 5x on some STEP models.

Kudos
From: pafurijaz
12 Jun 2018   [#30]
Cool now also imports the colors of the objects, very well, great.
From: Michael Gibson
12 Jun 2018   [#31] In reply to [#29]
@Lewis,
> Great loading speedup Michael. Massive speed benefits on my DualXeons also.
> I got 3x,4x, and even 5x on some STEP models.

Sounds fantastic Lewis, thanks for testing it!


@pafurijaz - yes that Raspberry Pi board that you wrote about previously here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=8936.27
should be working ok now.


- Michael
From: phlatt5th (P5TH)
13 Jun 2018   [#32] In reply to [#1]
Greetings Michael thanks for the great update.
Pardon my ignorance, Please tell me how to use the the numbers followed by (ms) that appear in the upper left of each viewport.
Thanks. Cheers!!
From: Frenchy Pilou (PILOU)
13 Jun 2018   [#33] In reply to [#32]
<< by (ms) that appear in the upper left of each viewport

I believe it's just info for the moment of display's speed between each use of function ! ;)
From: Michael Gibson
13 Jun 2018   [#34] In reply to [#32]
Hi phlatt5th,

> Pardon my ignorance, Please tell me how to use the the numbers followed
> by (ms) that appear in the upper left of each viewport.

That's the number of milliseconds it took to draw the last viewport screen image.

It's used to compare the results of performance work to get a numeric measure of whether things are faster or slower instead of just going by feel.

It won't be on for too much longer, just until some last display performance work in v4 is done.

- Michael
From: phlatt5th (P5TH)
14 Jun 2018   [#35] In reply to [#34]
@ Pilou and Michael. Thank you for the clarification.
Cheers.

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