Hi there!
after a long, long time without Moi, here I am again :)
In the meantime I became father, and I've been always busy with my family and my job.
But now I'm getting better to organize my life, and starting to have some more spare time to spend with my favorite hobby and passion.
So, I wanted to share with you my last project: getting inspiration from a kit-car like the Ultima Gtr, I've tried to redesign the main lines trying to add some more style. The model still "work in progress" and something may be changed..
Totally modeled in Moi 3D, and rendering tests made in Blender (Cycles).
I'm a rookie, so, comments and suggestions are very welcome!
Could you please post some details of the isocurves ? (maybe from Rhino)
Or even its wireframe. Just in order to figure out how is the topology of some of its areas.
Hi Marco, I don't have Rhino ..and I don't know how to generate a wireframe from MoI, but no problem to share with you the .3dm if you want, I guess it should be ok for Rhino as well.
No...don't worry. No need to send me your 3d model :) ...I was just asking.
Regarding showing the ISO curves in Moi, unfortunately there isn't a quick way, but...one way I use often is leveraging on the wonderful scripts by Max Smirnov/Michael : MultiSo+ (written some yeas ago, but it works on both V3 and V4!)
@Fabrizio - a lot of times showing a wireframe just means to also show a screenshot of what your model looks like in MoI in addition to the rendering. That way others can see some of the structure of your modeling like which areas are big surfaces, where some blending connecting pieces are and things like that.
@Marco - I thought you had meant something like that but now I'm not sure since you're talking about the multi-iso script. Did you mean you wanted him to show a model covered with dense isocurves in it?
@You "...Did you mean you wanted him to show a model covered with dense isocurves in it?..."
Ho no...certainly not :) I only wanted to ask Fabrizio to show us the topology of only some of the "key" area of its wonderful car.
Just in order, as you said, to figure out how he built the surfaces.
And the "multiiso+" command can be one the easy way to do that without going out of Moi.
Ciao Michael and Marco,
I get start to posting some screenshots, but I also want to try what Marco suggested me. I will post something tomorrow if I can..
Wow. First of all congrats on the new family member! Amazing you have *any* time to do *anything!*
Great model and very nice proportions. Nice job!
Here is my 2 cents worth:
Great start. Lack of edge/boundary detail makes it look a bit like a toy car. Focus on the tiny parts, like where the mirror meets the car. The door handles. The details inside the headlights and other lights. Look at existing cars/racecars/ supercars and look at the attention to details that occur between parts and on the edge of parts.
Here are a couple "design" links which might be helpful in understanding edge/boundary and different levels of detail:
many, many thanks for your comment and your precious suggestions, in particular about the "design" links you've posted, I'm having a look on it with a lot of interest, as well as I used to follow your tutorials so far!
..and this model is the result of all I gained from this beautifull community!
..but consider that the car still in W.I.P. status, I have to do a lot of things yet, and change some others, and for sure adding more details (also technical) to make it more realistic..