MoI discussion forum
MoI discussion forum

Full Version: feature request: export viewport normals as image

From: Pieter (PIETERVERHOEVEN)
18 May 2018   [#1]
I've been trying to model some environmental texture maps for a game using Moi.

Here's a good example of such a workflow: http://www.philipk.net/tutorials/materials/metalmatte/metalmatte.html
Note that when using orthographic projection you can float details in front, that's a big time saver.

Right now I'm using xnormal, it needs to trace a ton of rays and I need to manually place a plane at the right location near the object. I can't use the floating trick either.

I figure, it's probably trivial to display pixel normals in the viewport, they're needed for shading the view anyway, if they could be exported similarly to the .ai export, that would be ideal.
From: Michael Gibson
18 May 2018   [#2] In reply to [#1]
Hi Pieter, currently MoI is not really very focused on rendering oriented features like this. It sounds like you want something like the "bake normals" type function that I think is pretty common in rendering programs? Are you currently using a polygon modeling / rendering program alongside MoI for your work?

- Michael