MoI discussion forum
MoI discussion forum

Full Version: V4 beta May-12-2018 available now

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From: eric (ERICCLOUGH)
13 May 2018   [#5] In reply to [#1]
Thanks Michael ...
A quick and easy install. All is well and I am excited about the future development of MoI 4.
cheers,
eric
From: PaQ
13 May 2018   [#6] In reply to [#5]
Thanks Michael !
From: BurrMan
13 May 2018   [#7] In reply to [#1]
As soon as i get my computer unpacked, i'll install it! :o
From: ed (EDDYF)
13 May 2018   [#8]
Thanks Michael! Latest beta works great - no issues.

Take the day off and enjoy this Seattle sunshine :)

Ed Ferguson
From: VG (VEGASGUITARS)
13 May 2018   [#9] In reply to [#1]
Congrats on completing your new update! Thank you sir!
From: Michael Gibson
13 May 2018   [#10] In reply to [#3]
Hi Pilou,

> Seems if i have well seen that there is nothing to translate in the string.txt? (no * at lines' beginning )

Yup, no translations needed for this one. There will probably be some for the next one.

Thanks, - Michael
From: Michael Gibson
13 May 2018   [#11]
Thanks everyone - sounds like it's going well so far!

- Michael
From: Finema
14 May 2018   [#12] In reply to [#11]
Thanks Michael for this new version.
From: r2d3
14 May 2018   [#13]
VERY nice!
just opened the new beta -> all customscripts are working and even the customUI is just there.. no more hassle with different betas like promised
And it runs fine on my iMac 5k (AMD Radeon R9 M295X 4096 MB).
I'm really looking forward for the NEW things you will implement..

Thank you Michael!
From: moritzbock (MORITZ)
14 May 2018   [#14] In reply to [#11]
Perfect - thank you, Michael
-moritz

Image Attachments:
moi_perfect.png 


From: Marc (TELLIER)
14 May 2018   [#15] In reply to [#1]
Congratulations on the major accomplishment Michael!

Will try it soon.

Marc
From: naxos
15 May 2018   [#16] In reply to [#1]
Great work ! Thank you !

If you're looking for an idea for new feature, i've got a great one : Export as OpenSubdiv !

That means quads not tris, and nice shaped polys around booleans, so Turbosmooth / openSubdiv can work in polys 3D programs...

I'm quite sure it is impossible, but hey, you are the clever guy, i'm only the user one ;-)

Best regards
From: Michael Gibson
15 May 2018   [#17] In reply to [#16]
Hi naxos, that is something I'd like to work on in the future but it will involve a much different type of mesh generation than the current method. I'm not sure when I'll be able to work on that.

- Michael
From: r2d3
15 May 2018   [#18] In reply to [#17]
Which new feature will be the next you working on...
Just meddlesomely... ;-}
From: Lewis3D
15 May 2018   [#19]
Hi Michael,

I can confirm that that special characters OBJ export BUG is fixed.
I tested on heavy model full of those (i reported you only single layer to have smaller test case) and all worked fine, export was quick and model is readable in LW, modo, MAX, no errors :).

Thanks
From: naxos
15 May 2018   [#20] In reply to [#17]
That would be the Holy Grail for modellers worldwide : precise modeling, booleans that works, so as chamfers, and to be able to open in a mainstream 3D software for animation, and so on...

As a nice quad-meshed polyset, ready for smoothing...

Nice quad meshes like those :
https://i.ytimg.com/vi/bVzfndz-vPQ/maxresdefault.jpg
https://i.ytimg.com/vi/sh-pwCQMQEs/maxresdefault.jpg
https://i.pinimg.com/originals/89/5a/4c/895a4c75ba28d1015efd3f9a70d3bb66.jpg
From: klaudio
15 May 2018   [#21] In reply to [#17]
Great to hear you have reach this milestone and finally going into new features! I am looking forward to it for sure.

Would be cool to see a list of what is planned for features. I know there was a lot of talks about it before but plans were also changing along the road so, as far as i know, there is still nothing set in stone, so to say. Perhaps now at this point there is?

My suggestion is the same one i already mentioned hundred times and see people asking (and complaining about) hundred times more > better and robust fillets. Fusion360 like fillets flexibility would be dream come true for me. I know, though, it's not that easy so just a remainder. ;)

Best
From: schneich
15 May 2018   [#22]
thanks for the update,

I haven't had the chance to test the other features, but the Mac display bug ist still unchanged, still jaggy jumpy...


cheers from cologne


t.
From: Michael Gibson
15 May 2018   [#23] In reply to [#20]
Hi naxos,

re:
> As a nice quad-meshed polyset, ready for smoothing...
>
> Nice quad meshes like those :

Actually I'm kind of confused by these examples because they all look like things where you'd just put fillets on them in NURBS and then I don't know why you would want to apply additional sub-d smoothing in addition to the fillets.

They all seem to be examples that are so much easier to do in NURBS rather than sub-d.

- Michael
From: Michael Gibson
15 May 2018   [#24] In reply to [#22]
Hi torsten,

re:
> I haven't had the chance to test the other features, but the Mac display bug ist
> still unchanged, still jaggy jumpy...

Can you please e-mail me at moi@moi3d.com and also send your system specs?

I'd like to send you a couple of test builds to see about solving this problem.

- Michael

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