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Full Version: V4 beta May-12-2018 available now

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From: Michael Gibson
12 May 2018   [#1]
A new v4 beta (version May-12-2018) is now available for download here: http://moi3d.com/beta.htm , also linked to from the download page on the main web site.

I think this version is all caught up now, the last remaining things that were missing from v3 such as text labels inside viewports are now implemented and all regression bugs that have been reported should now be fixed. So if that holds up this should be a major milestone for v4 where I'll now be switching to working on new features rather than rewriting stuff from v3.

Bug fixes and changes:


Implemented text rendering inside viewports for things like snapping tag labels ("End", "Mid", etc...)

OBJ export - Fixed bug where invalid OBJ file would be generated if object names had extended characters in them. Reported through e-mail by Lewis.

STEP import - Fixed crash bug in STEP import reported through e-mail by John Lewis.

iMac Pro draw speed - Fixed bug where too frequent UI updates caused a noticeable draw speed slowdown compared to V3 on some high dpi Mac machines. Fixes bug reported by Metin.

Mouse cursors - Fixed various bugs where the mouse cursor wasn't updating properly, reported by Vladimir in the forum here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=8814.128

Text field right click context menu - Fixed a bug with right click on text input fields in menus being offset.

Menu hover state - Fixed a bug where when launching a menu, the button hover state on the launching UI would get stuck until another click.

Color picker custom colors - Custom colors set in the color picker dialog are now saved to and restored from moi.ini so they will persist between program sessions.
Fixes bug reported by Moujiik on the forum here: http://moi3d.com/forum/index.php?webtag=MOI&msg=8855.5

Object properties - Fixed bug where cached objects in the async worker process wouldn't get updated if style, name, or selection changed.
Fixes bug reported on the newsgroup by Brian here: http://moi3d.com/forum/index.php?webtag=MOI&msg=8814.81

Selection filter crash - Fix for crash when setting a style selection filter, reported by Shane on the forum here: http://moi3d.com/forum/index.php?webtag=MOI&msg=8872.1

Busy script interruption - Scripts that do a lot of calculation in loops can now be interrupted by pushing the Escape key.
Requested on the forum by Marco here: http://moi3d.com/forum/index.php?webtag=MOI&msg=8814.63

Trackpad scroll gesture - Fix bug where Mac trackpad scroll gesture could be treated as a mouse wheel event,
if the first touch happened on a different window.
Fixes bug reported by Max in the forum here: http://moi3d.com/forum/index.php?webtag=MOI&msg=8814.21

DXF export arcs and circles - Previously arcs and circles that had a normal vector pointing straight down in the negative z axis direction would get flipped in the export, because there are a couple of programs that do not read those correctly. But this direction flip is bad for CNC usage, so the default now is to not flip them. It is possible to return to the previous flipping behavior by a setting in moi.ini: [DXF Export] FlipNegativeZAxisCirclesAndArcs=y
Fixes a bug reported in the forum by Vladimir here: http://moi3d.com/forum/index.php?webtag=MOI&msg=6925.419

VSync - Added option in moi.ini to limit screen redraw with vsync, might help if you are experiencing a tearing type effect in the display.
Can be set under [View] VSync=y . Requested by torsten in the forum here: http://moi3d.com/forum/index.php?webtag=MOI&msg=8814.140

Additional command dirs - Add moi.ini setting under [Commands] AdditionalCommandsDirs= which can be set to a semi-colon delimited list of additional directories to look for commands, in addition to the built in commands and appdata commands.
[Commands]
AdditionalCommandsDirs=c:\path1;c:\path2
Requested on the forum by Hamish here: http://moi3d.com/forum/messages.php?webtag=MOI&msg=8814.97

FBX export vertex colors - Add option in moi.ini for writing vertex colors to FBX exports. Can be enabled by setting:
[FBX Export]
WriteVertexColors=y
Requested by Stefan in the forum here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=8853.5

Graphics API override - Add moi.ini option for which graphics API to use.
On Windows or Linux/Wine a specific render engine can be controlled by a setting in moi.ini, under the [View] section, GraphicsAPI key:
[View]
GraphicsAPI=Direct3D11
or
GraphicsAPI=OpenGL

Startup working directory - Add moi.ini options for setting the initial working directory on startup.
[Settings]
StartupWorkingDirectory=
SaveWorkingDirectoryAtExit=n
Requested by Marc in the forum here: http://moi3d.com/forum/index.php?webtag=MOI&msg=8814.88

Trackpad as mouse wheel - Add setting in moi.ini for making Mac trackpad scroll used as a mouse wheel zoom as older MoI versions did.
[MultiTouch]
UseTrackpadScrollAsMouseWheel=y
Requested by Marc in the forum here: http://moi3d.com/forum/index.php?webtag=MOI&msg=8814.88


- Michael
From: Metin Seven (METINSEVEN)
13 May 2018   [#2]
Cool! Thanks a lot, Michael!
From: Frenchy Pilou (PILOU)
13 May 2018   [#3]
Cool!

Seems if i have well seen that there is nothing to translate in the string.txt? (no * at lines' beginning )
From: mkdm
13 May 2018   [#4] In reply to [#1]
Hello Michael!

Thanks a lot for this "milestone" new beta :)

I hope that soon I will be able to return to test and play with Moi V4.

Meanwhile, have a nice day and thanks!

Ciao!
From: eric (ERICCLOUGH)
13 May 2018   [#5] In reply to [#1]
Thanks Michael ...
A quick and easy install. All is well and I am excited about the future development of MoI 4.
cheers,
eric
From: PaQ
13 May 2018   [#6] In reply to [#5]
Thanks Michael !
From: BurrMan
13 May 2018   [#7] In reply to [#1]
As soon as i get my computer unpacked, i'll install it! :o
From: ed (EDDYF)
13 May 2018   [#8]
Thanks Michael! Latest beta works great - no issues.

Take the day off and enjoy this Seattle sunshine :)

Ed Ferguson
From: VG (VEGASGUITARS)
13 May 2018   [#9] In reply to [#1]
Congrats on completing your new update! Thank you sir!
From: Michael Gibson
13 May 2018   [#10] In reply to [#3]
Hi Pilou,

> Seems if i have well seen that there is nothing to translate in the string.txt? (no * at lines' beginning )

Yup, no translations needed for this one. There will probably be some for the next one.

Thanks, - Michael
From: Michael Gibson
13 May 2018   [#11]
Thanks everyone - sounds like it's going well so far!

- Michael
From: Finema
14 May 2018   [#12] In reply to [#11]
Thanks Michael for this new version.
From: r2d3
14 May 2018   [#13]
VERY nice!
just opened the new beta -> all customscripts are working and even the customUI is just there.. no more hassle with different betas like promised
And it runs fine on my iMac 5k (AMD Radeon R9 M295X 4096 MB).
I'm really looking forward for the NEW things you will implement..

Thank you Michael!
From: moritzbock (MORITZ)
14 May 2018   [#14] In reply to [#11]
Perfect - thank you, Michael
-moritz

Image Attachments:
moi_perfect.png 


From: Marc (TELLIER)
14 May 2018   [#15] In reply to [#1]
Congratulations on the major accomplishment Michael!

Will try it soon.

Marc
From: naxos
15 May 2018   [#16] In reply to [#1]
Great work ! Thank you !

If you're looking for an idea for new feature, i've got a great one : Export as OpenSubdiv !

That means quads not tris, and nice shaped polys around booleans, so Turbosmooth / openSubdiv can work in polys 3D programs...

I'm quite sure it is impossible, but hey, you are the clever guy, i'm only the user one ;-)

Best regards
From: Michael Gibson
15 May 2018   [#17] In reply to [#16]
Hi naxos, that is something I'd like to work on in the future but it will involve a much different type of mesh generation than the current method. I'm not sure when I'll be able to work on that.

- Michael
From: r2d3
15 May 2018   [#18] In reply to [#17]
Which new feature will be the next you working on...
Just meddlesomely... ;-}
From: Lewis3D
15 May 2018   [#19]
Hi Michael,

I can confirm that that special characters OBJ export BUG is fixed.
I tested on heavy model full of those (i reported you only single layer to have smaller test case) and all worked fine, export was quick and model is readable in LW, modo, MAX, no errors :).

Thanks
From: naxos
15 May 2018   [#20] In reply to [#17]
That would be the Holy Grail for modellers worldwide : precise modeling, booleans that works, so as chamfers, and to be able to open in a mainstream 3D software for animation, and so on...

As a nice quad-meshed polyset, ready for smoothing...

Nice quad meshes like those :
https://i.ytimg.com/vi/bVzfndz-vPQ/maxresdefault.jpg
https://i.ytimg.com/vi/sh-pwCQMQEs/maxresdefault.jpg
https://i.pinimg.com/originals/89/5a/4c/895a4c75ba28d1015efd3f9a70d3bb66.jpg

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