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OT - bas reliefs from 3D models
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From: bemfarmer
14 May 2018
[#3]
Stefan, Thank you for posting your techniques.
- Brian
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From: amur (STEFAN)
14 May 2018
[#4]
You're welcome Brian.
Regards
Stefan
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From: pafurijaz
15 May 2018
[#5]
In reply to
[#4]
In the end you decided to reveal something of your work flow, thank you.. ;)
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From: pafurijaz
16 May 2018
[#6]
In reply to
[#5]
But with blender I get nice result without any other software..
Below a first test with z-depth shader, there are a node to generate a good normal map useful for your method.
https://blenderartists.org/t/camera-based-normal-material-cycles/688450
and below the z-depth node for displacement..
https://blender.stackexchange.com/questions/38287/normalized-z-depth-shader-based-on-the-cycles-camera-data-node
Image Attachments:
p911.jpg
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From: amur (STEFAN)
16 May 2018
[#7]
Hi,
cool, but i no longer use Blender. Maybe i have to take a look at Blender again.
The area above the rear wheel looks to me distorted, or is the model also
at that place distorted?
Regards
Stefan
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