From: amur (STEFAN)
Hi all,
i finally added some more pictures and comparison pictures to a Blender technique
and finally decided to release my quick technique.
Hope you like!
https://www.behance.net/gallery/62753223/Bas-reliefs-from-3D-models
Regards
Stefan
P.S. My technique may not give good results with hard surface models,
due to reasons unknown to me.
From: amur (STEFAN)
The next step would be to combine this technique with
photometric stereo images taken from family members,
friends or co-workers... ;-)
Regards
Stefan
From: bemfarmer
Stefan, Thank you for posting your techniques.
- Brian
From: amur (STEFAN)
You're welcome Brian.
Regards
Stefan
From: pafurijaz
In the end you decided to reveal something of your work flow, thank you.. ;)
From: pafurijaz
But with blender I get nice result without any other software..
Below a first test with z-depth shader, there are a node to generate a good normal map useful for your method.
https://blenderartists.org/t/camera-based-normal-material-cycles/688450
and below the z-depth node for displacement..
https://blender.stackexchange.com/questions/38287/normalized-z-depth-shader-based-on-the-cycles-camera-data-node
Image Attachments:
p911.jpg
From: amur (STEFAN)
Hi,
cool, but i no longer use Blender. Maybe i have to take a look at Blender again.
The area above the rear wheel looks to me distorted, or is the model also
at that place distorted?
Regards
Stefan