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From: Frenchy Pilou (PILOU)
A reversed expanded one! :)
From: Yuan
Thanks for sharing this wonderful UI. What I mean is to hide the tool description. When you hover your mouse over the tool, you can display tooltip labels. I have always had this idea.
like this:
Image Attachments:
Rhino.png
From: immortalx
@Pilou
If I understand what you mean, then replace your MainWindowLayout.xml with the attached file.
@Yuan
That's a pretty interesting idea! Give me a day or two (it's holiday here today) and I'll convert all tool descriptions to tooltips.
Attachments:
MainWindowLayout.xml
From: immortalx
@Yuan
Here you go, tell me if anything is wrong.
Replace the files in ui folder with the ones in the attachement.
Attachments:
ui_tooltips.rar
Image Attachments:
tooltips.jpg
From: Frenchy Pilou (PILOU)
Yes but my comment was just on the description of the position of bottom menus go to the top
and all menus functions were "expanded"! ;)
For the minimum width of classic menu you can open the French UI : there is smaller than the English one! (some pixels)
Yes it's a sort of task that I made for the fun! :)
From: immortalx
Ah ok, now I understand Pilou!
From: Yuan
Hi immortalx,
good nice! Can you tell me the method of tool descriptions to tooltips? Need to modify those files?
-Yuan
From: immortalx
@Yuan
Browse to the ui folder and edit the SidePane, BottomBar and CommandBar files. Inside you'll find several "blocks" of lines all of which has a section like this:
title = "tool description"
"tool description" will be different for every tool or interface button of course. Just edit the part inside the quotes and you're set.
Remember to back up your files first!
From: Yuan
Hi immortalx,
I have changed it according to the method you teach.Thank you very much!
From: moritzbock (MORITZ)
Hi immortalx,
how can i get the missing Buttons for Obj Library, Ext Scripts and Snapshot?
Thank you
-moritz
Image Attachments:
Bildschirmfoto 2018-04-10 um 18.09.52.png
From: immortalx
@MORITZ
You have to edit CommandBar.htm and add this line:
<script type="text/javascript" src="customui/CustomInit.js">
Scroll through the file and search for this block:
<vcenter>
<moi:StateButton
binding="value = moi.drawingAids.objectSnap"
menu="ObjectSnapMenu.htm">
<moi:Text textid="Object Snap">
</moi:StateButton>
</vcenter>
<moi:Spacer>
Add the above line immediately after <moi:Spacer>
From: Michael Gibson
Hi Moritz,
re:
> how can i get the missing Buttons for Obj Library, Ext Scripts and Snapshot?
Those are from Max's CustomUI extension, you can find it here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=6507.1
- Michael
From: moritzbock (MORITZ)
Hello Michael, hello immortalx,
in my current CustomUI I already have these buttons and they work. The question was rather: "How do I get the buttons (included in the version of Max) into the UI of immortalx"?
My knowledge of HTML is not exactly record-breaking.
Many thanks to you both and also to Max for your wonderful development work.
-moritz
From: Michael Gibson
Hi moritz, well you'll need to do something like examine the differences between the standard UI and Max's custom ui, then apply the same modification to immortalx's UI.
Please note that all these custom UI setups are not a standard part of MoI and aren't something that I'm focused on supporting myself.
I can try to give you some hints to help you figure it out, maybe a first step would be if you could post more detailed information like which version of MoI you're trying to do this to and which version of Max's CustomUI you are using and what operating system you're running on.
- Michael
From: immortalx
I just want to emphasize and support what Michael has just mentioned.
It's extremely difficult for a developer to support non standard customization to his/her application. We should all be thankful in the first place, that we are actually able to do that, and everyone trying these custom modifications should be well aware that they can break the application's functionality.
With that said (and although I've no previous HTML knowledge, just general programming background) you are welcome to ask me anything for this custom ui and I'll do my best (if I can) to make it happen :)
From: moritzbock (MORITZ)
Hello Michael,
I am using Max' CustomUI.2.0.beta1 with MoI V4 and a MacPro 5.1 with OS X 10.10.5
- moritz
From: Michael Gibson
Hi moritz, so if I remember right Max's new CustomUI 2.0 for MoI v4 uses this element that is in the default MoI v4 CommandBar.htm as the target for where to place the added buttons:
code:
<span id="CommandBarCustomUI">
</span>
This element appears to be missing in this alternative UI. If you add it in that may solve it.
But also I would think you would see an error message pop up when the CustomUI startup script tried to do something to this element but it wasn't there, however you didn't mention any error message being displayed?
- Michael
From: Yuan
Hi immortalx,
In addition to the shortcut key editor, everything else is perfect. The shortcut key editor background color and scroll bar can be modified?
Image Attachments:
1.png
From: Michael Gibson
Hi Yuan, sorry in MoI V3 the shortcut key editor is a non-HTML custom control and there isn't any way to modify its colors.
This is solved in V4 - in MoI v4 the custom control is removed and the shortcut key editor is HTML based and can have colors modified same as other UI.
- Michael
From: moritzbock (MORITZ)
Hello Michael,
thanks for pointing that out. The program runs so far, but I get this error message (error_message.png):
@immortalx:
Hello immortalx,
I miss the dimensions of selected objects. Is that correct?
(UI immortalx.png vs. default_UI.png)
- moritz
Image Attachments:
default_UI.png
error_message.png
UI immortalx.png
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