MoI discussion forum
MoI discussion forum

Full Version: Retopo and things related

Show messages:  1-18  19-24

From: amur (STEFAN)
13 Apr 2018   [#19]
Hi Metin,

have you ever done a comparison with hard surface models from MoI,
for example, like hard and beveled edges etc. ?

Something like Paul Gaboury remeshed with ZBrush (CAD model),
at 39:09

https://www.youtube.com/watch?v=IzFZfJDQOOM

Regards
Stefan
From: Metin Seven (METINSEVEN)
14 Apr 2018   [#20] In reply to [#19]
Hi Stefan,

I haven't written about it, but I frequently retopologize hard-surface models in ZBrush. Usually, the best way to go is to first do a Polygroups By Normals (it's got an improved algorithm in ZBrush 2018 if you click the closed circle to turn it into an open circle), then ZRemesh with Keep Groups on.

Have a nice weekend everyone.
From: Rainydaylover (DIMITRI)
24 Apr 2018   [#21]
Have a look to the link below too... it has a lot of interest regarding the topic:

https://blenderartists.org/forum/showthread.php?448245-Addon-OpenVDB-remesh
From: Metin Seven (METINSEVEN)
28 Apr 2018   [#22] In reply to [#21]
Thanks Dimitri. It looks interesting, but there's no version for Blender MacOS if I understand it correctly. :(
From: Rainydaylover (DIMITRI)
28 Apr 2018   [#23]
Yes it is so Metin. In the future there may appear a compatible with MacOs version of it however. It is worth keeping in mind.
From: Metin Seven (METINSEVEN)
28 Apr 2018   [#24] In reply to [#23]
Waiting impatiently for that. ;)

Show messages:  1-18  19-24