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Full Version: Off-topic — ZBrush 2018

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From: Frenchy Pilou (PILOU)
28 Mar 2018   [#4]
No! In Youtube (corner bottom right) : Share / Embed / Embed Video and Copy past all lines with some options if you want! ;)

You can also on the Youtube Video : Right Click / Copy embed code! ;)
Don't work on any forum!


From: Metin Seven (METINSEVEN)
28 Mar 2018   [#5] In reply to [#4]
Merci beaucoup, Pilou! It works. :)
From: amur (STEFAN)
28 Mar 2018   [#6]
I was pretty impressed by their live presentation, yesterday.

Can't wait to play with it. Wish i had bought ZBrush a couple
of years earlier... Amazing that they still give out free upgrades
and now also cross-platform usage!

I hope that one day they implement two features from 3DCoat,
namely the so-called bas-relief feature and the Image to Mesh
feature. Then i can send 3DCoat safely to /dev/null... :-)

It's also amazing what new features they come up with, with every
release. One may think now i have all cool features and then they
always surprise you with new features other 3D apps don't have.

Regards
Stefan
From: chrisd (CHRIS_DORDONI)
28 Mar 2018   [#7] In reply to [#6]
ZBrush does have image to mesh, its called Alpha Skinning http://docs.pixologic.com/reference-guide/alpha/make-3d/
From: amur (STEFAN)
28 Mar 2018   [#8]
Hi Chris,

yes, maybe i have not properly explained what i like to have.

I like to use a color image with that process too, to get the
fractals, i have created in my gallery. In 3DCoat i simply
use a b/w (or color) bump map and a b/w mask and on top a color
image, which then gets converted to vertex colors. A very
easy, one minute process, in 3DCoat. Maybe i have to look
deeper into ZBrush to find a similar and fast workflow, which
i may have overlooked.

Regards
Stefan
From: chrisd (CHRIS_DORDONI)
28 Mar 2018   [#9] In reply to [#8]
I don't know ZBrush as well as I would like ... Offhand I'd say that would be a separate step.

I think its possible to use a texture map to poly paint the vertices. It would be nice if it did it the mesh and color in one step ... load an alpha/displacement image and a color image and you're done.
From: amur (STEFAN)
28 Mar 2018   [#10]
Cool, vertex colors from 3DCoat come now in, via the regular .obj importer. :-)

Bildschirmfoto_2018-03-28_um_21.41.36

Regards
Stefan
From: Frenchy Pilou (PILOU)
28 Mar 2018   [#11] In reply to [#3]
<
<they keep you busy

@ Metin

In fact that is yet made!
A very smart site! :)
http://pixologic.com/features/
There are different languages with a menu! :)
(click on top right corner page)
From: Metin Seven (METINSEVEN)
29 Mar 2018   [#12]
For those of you who also use ZBrush: I've created a composition of the most important default Preferences settings, as a reference:

http://www.metinseven.com/blog/4pdX/zbrush-2018-default-preferences
From: Frenchy Pilou (PILOU)
29 Mar 2018   [#13] In reply to [#12]
ZB 2018
Not yet loaded but the great thing for French people is that is in French since the previous release! :)
From: Metin Seven (METINSEVEN)
1 Apr 2018   [#14] In reply to [#6]
Hi Stefan,

There's already a function similar to Bas Relief in ZBrush: the Flatten Deformer...

Image Attachments:
ZBrush Flatten Deformer.png 


From: amur (STEFAN)
1 Apr 2018   [#15]
Hi Metin,

thanks, i had not time yet to look into the new tools, ZBrush offers.

Will look at it, but i have a little doubt that one can get a proper
bas relief from that.

Regards
Stefan
From: amur (STEFAN)
1 Apr 2018   [#16]
BTW: regarding bas reliefs with ZBrush....

i already ask a while ago the author, #AskZbrush and asked also
at CGTalk, but nobody could explain to me how to do that properly
with ZBrush... (like the dragon model)

http://www.zbrushcentral.com/showthread.php?185811-Bas-Relief-amp-Other-Works

Regards
Stefan
From: Metin Seven (METINSEVEN)
1 Apr 2018   [#17] In reply to [#16]
Hi Stefan,

I would first create an alpha texture from the 3D model, then stamp the alpha onto the 3D shape you want it to be on, in a very high polygon resolution, to maintain all detail.
From: Metin Seven (METINSEVEN)
1 Apr 2018   [#18]
I've been playing with Sculptris Pro dynamic tesselation mode this morning, here's my first freestyle sculpture. No reference used, I've just been playing around. Sculptris Pro works very pleasantly.

Image Attachments:
metin-seven_3d-print-modeler-sculptor-character-designer_male-head.png 


From: Frenchy Pilou (PILOU)
1 Apr 2018   [#19]
The Top raw gallery of Zbrush is an amazing collection of true Master pieces!
http://www.zbrushcentral.com/zbc-top-row-gallery.php

Over 15 years and alas not all old pictures are not more obtainable! :(


The dancer by Xioa Ming

From: amur (STEFAN)
1 Apr 2018   [#20]
Hi Metin,

yes, alphas could be a gould start, depending how they look like... because they usually
give also the straight extrusions at the models silhouette.

Nice model Metin, looks like you have fun with Sculptris Pro! :-)

Regards
Stefan
From: Metin Seven (METINSEVEN)
2 Apr 2018   [#21] In reply to [#20]
Thanks Stefan!

For complex relief ZBrush offers Vector Displacement Brushes, which include overlapping:

http://docs.pixologic.com/user-guide/3d-modeling/exporting-your-model/vector-displacement-maps/
From: amur (STEFAN)
2 Apr 2018   [#22]
Hi Metin,

i think this is also not good, because you need already a bas relief in order to convert
it to Vector Displacement...

Anyways, thanks for your suggestions. Maybe one day someone can lift the secret
described in the ZBrush thread, i have posted. ;-)

Regards
Stefan
From: Frenchy Pilou (PILOU)
2 Apr 2018   [#23] In reply to [#22]
Can you describe in detail your problem about the "Dragon bas relief" and what do you want to know!

I ask that to my friend who works at Pixologic! ;)

It's not pure sculpting ?

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