I was pretty impressed by their live presentation, yesterday.
Can't wait to play with it. Wish i had bought ZBrush a couple
of years earlier... Amazing that they still give out free upgrades
and now also cross-platform usage!
I hope that one day they implement two features from 3DCoat,
namely the so-called bas-relief feature and the Image to Mesh
feature. Then i can send 3DCoat safely to /dev/null... :-)
It's also amazing what new features they come up with, with every
release. One may think now i have all cool features and then they
always surprise you with new features other 3D apps don't have.
yes, maybe i have not properly explained what i like to have.
I like to use a color image with that process too, to get the
fractals, i have created in my gallery. In 3DCoat i simply
use a b/w (or color) bump map and a b/w mask and on top a color
image, which then gets converted to vertex colors. A very
easy, one minute process, in 3DCoat. Maybe i have to look
deeper into ZBrush to find a similar and fast workflow, which
i may have overlooked.
I don't know ZBrush as well as I would like ... Offhand I'd say that would be a separate step.
I think its possible to use a texture map to poly paint the vertices. It would be nice if it did it the mesh and color in one step ... load an alpha/displacement image and a color image and you're done.
In fact that is yet made!
A very smart site! :) http://pixologic.com/features/
There are different languages with a menu! :)
(click on top right corner page)
i already ask a while ago the author, #AskZbrush and asked also
at CGTalk, but nobody could explain to me how to do that properly
with ZBrush... (like the dragon model)
I would first create an alpha texture from the 3D model, then stamp the alpha onto the 3D shape you want it to be on, in a very high polygon resolution, to maintain all detail.
I've been playing with Sculptris Pro dynamic tesselation mode this morning, here's my first freestyle sculpture. No reference used, I've just been playing around. Sculptris Pro works very pleasantly.