MoI discussion forum
MoI discussion forum

Full Version: Off-topic — ZBrush 2018

Show messages:  1-14  15-33

From: amur (STEFAN)
1 Apr 2018   [#15]
Hi Metin,

thanks, i had not time yet to look into the new tools, ZBrush offers.

Will look at it, but i have a little doubt that one can get a proper
bas relief from that.

Regards
Stefan
From: amur (STEFAN)
1 Apr 2018   [#16]
BTW: regarding bas reliefs with ZBrush....

i already ask a while ago the author, #AskZbrush and asked also
at CGTalk, but nobody could explain to me how to do that properly
with ZBrush... (like the dragon model)

http://www.zbrushcentral.com/showthread.php?185811-Bas-Relief-amp-Other-Works

Regards
Stefan
From: Metin Seven (METINSEVEN)
1 Apr 2018   [#17] In reply to [#16]
Hi Stefan,

I would first create an alpha texture from the 3D model, then stamp the alpha onto the 3D shape you want it to be on, in a very high polygon resolution, to maintain all detail.
From: Metin Seven (METINSEVEN)
1 Apr 2018   [#18]
I've been playing with Sculptris Pro dynamic tesselation mode this morning, here's my first freestyle sculpture. No reference used, I've just been playing around. Sculptris Pro works very pleasantly.

Image Attachments:
metin-seven_3d-print-modeler-sculptor-character-designer_male-head.png 


From: Frenchy Pilou (PILOU)
1 Apr 2018   [#19]
The Top raw gallery of Zbrush is an amazing collection of true Master pieces!
http://www.zbrushcentral.com/zbc-top-row-gallery.php

Over 15 years and alas not all old pictures are not more obtainable! :(


The dancer by Xioa Ming

From: amur (STEFAN)
1 Apr 2018   [#20]
Hi Metin,

yes, alphas could be a gould start, depending how they look like... because they usually
give also the straight extrusions at the models silhouette.

Nice model Metin, looks like you have fun with Sculptris Pro! :-)

Regards
Stefan
From: Metin Seven (METINSEVEN)
2 Apr 2018   [#21] In reply to [#20]
Thanks Stefan!

For complex relief ZBrush offers Vector Displacement Brushes, which include overlapping:

http://docs.pixologic.com/user-guide/3d-modeling/exporting-your-model/vector-displacement-maps/
From: amur (STEFAN)
2 Apr 2018   [#22]
Hi Metin,

i think this is also not good, because you need already a bas relief in order to convert
it to Vector Displacement...

Anyways, thanks for your suggestions. Maybe one day someone can lift the secret
described in the ZBrush thread, i have posted. ;-)

Regards
Stefan
From: Frenchy Pilou (PILOU)
2 Apr 2018   [#23] In reply to [#22]
Can you describe in detail your problem about the "Dragon bas relief" and what do you want to know!

I ask that to my friend who works at Pixologic! ;)

It's not pure sculpting ?
From: amur (STEFAN)
2 Apr 2018   [#24]
Hi Pilou,

thanks for your help, much appreciated!

The author says that he used ZProject brush to get the bas relief, but i wonder how he
does this with ZProject, because the dragon bas relief is pretty flat, compared to the
original model. When one uses ZProject he usually projects the mesh on a plane with
the same height and not so flat. Someone on Twitter told me to use the settings -100
but that had no impact when i tried it. There must be some easy? step, which i am not
aware of.

Also i don't understand how he managed to ZProject the top sphere with the two stripes
on the tail, which is more off Z then the dragon, so that it sits perfectly on the tail, without
extrusions.

Regards
Stefan
From: chrisd (CHRIS_DORDONI)
2 Apr 2018   [#25] In reply to [#24]
I believe its necessary to modify the model to provide a workable bas-relief. Some models may work with little or no modification but in general I think it is not a push button task to go from model to relief.
From: Frenchy Pilou (PILOU)
2 Apr 2018   [#26] In reply to [#24]
Send it! Wait and see! :)
From: amur (STEFAN)
2 Apr 2018   [#27]
@chris: The author mentioned only ZProject and did not explain how
he did it with ZProject.

@Pilou: Thanks a lot!

Regards
Stefan
From: Frenchy Pilou (PILOU)
3 Apr 2018   [#28] In reply to [#27]
@Stefan
My friend is overwhelmed with work so just some speed advices! ;)

Be careful when you make bas relief, in general you prepare the model that will serve as a support for the projection accordingly, i.e. be careful that it is as much as possible in a single plane.
It is not impossible that the artist applied some transformations, see dynameshed his model just before making his projection.
Moreover I admit that I will tend to make a projection of SubTool and eventually use the brush ZProject to eventually make touch-ups.

It should not be forgotten that ZProject also works with ALT depending on the position of the model and the projection...

Hope this can help a few...
From: amur (STEFAN)
3 Apr 2018   [#29]
Hi Pilou,

thanks for the informations from you friend!

It looks like from his desrciption that severeal steps are involved, as Chris mentioned too.

So i have to see if i can come up with something in the future, when using ZBrush.

Regards
Stefan
From: Frenchy Pilou (PILOU)
4 Apr 2018   [#30]
Fabulous!

http://www.zbrushcentral.com/showthread.php?211750-Digital-sculpts-for-the-falla-Na-Jordana-2018&p=1230069&viewfull=1#post1230069



http://pixologic.com/interview/fallas/index.php (5 pages)


From: Frenchy Pilou (PILOU)
6 Apr 2018   [#31]
Intensive use of the "ZModeler" (another world of mechanical sculpting )
: use the actual rectangular menu is some cerebral painfull - seems will be more fun if it's will be "radial" :) ...

https://pixelprotest.com/projects/45-days-of-zbrush/


From: amur (STEFAN)
6 Apr 2018   [#32]
Pretty awesome!

Thanks for posting this, Pilou!

Regards
Stefan
From: Marc (TELLIER)
6 Apr 2018   [#33]
That's a very nice update, the snake brush with Sculptris mode is quite impressive.

Marc

Show messages:  1-14  15-33