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Full Version: Off-topic — ZBrush 2018

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From: Metin Seven (METINSEVEN)
28 Mar 2018   [#1]
Hi,

As ZBrush is quite different from MoI I felt I could start a discussion about it here.

ZBrush 2018 has been announced, and I have to say I'm quite impressed. Can't wait to have a go at it, especially the Project Primitive deformer and the dynamic topology.

Sculptris was the first sculpting tool that introduced dynamic tesselation, and as Pixologic owns Sculptris, they've finally integrated an extended version of the dynamic tesselation in Zbrush 2018.

The Project Primitive deformer is Pixologic's impressive answer to Modo's Mesh Fusion.



Regards,

Metin

———————

visualization • pixel art • illustration • 3D design — https://metinseven.com
From: Frenchy Pilou (PILOU)
28 Mar 2018   [#2]
Always amazing!

So some new sections to add! :D
https://zibifr.weebly.com
From: Metin Seven (METINSEVEN)
28 Mar 2018   [#3] In reply to [#2]
Haha, yes, Pilou, they keep you busy! :D

By the way, how do you embed video in this forum? I've tried embed src="https://www.youtube.com/watch?v=FZYeHlwMCCM" / (between < and>, but to no effect).
From: Frenchy Pilou (PILOU)
28 Mar 2018   [#4]
No! In Youtube (corner bottom right) : Share / Embed / Embed Video and Copy past all lines with some options if you want! ;)

You can also on the Youtube Video : Right Click / Copy embed code! ;)
Don't work on any forum!


From: Metin Seven (METINSEVEN)
28 Mar 2018   [#5] In reply to [#4]
Merci beaucoup, Pilou! It works. :)
From: amur (STEFAN)
28 Mar 2018   [#6]
I was pretty impressed by their live presentation, yesterday.

Can't wait to play with it. Wish i had bought ZBrush a couple
of years earlier... Amazing that they still give out free upgrades
and now also cross-platform usage!

I hope that one day they implement two features from 3DCoat,
namely the so-called bas-relief feature and the Image to Mesh
feature. Then i can send 3DCoat safely to /dev/null... :-)

It's also amazing what new features they come up with, with every
release. One may think now i have all cool features and then they
always surprise you with new features other 3D apps don't have.

Regards
Stefan
From: chrisd (CHRIS_DORDONI)
28 Mar 2018   [#7] In reply to [#6]
ZBrush does have image to mesh, its called Alpha Skinning http://docs.pixologic.com/reference-guide/alpha/make-3d/
From: amur (STEFAN)
28 Mar 2018   [#8]
Hi Chris,

yes, maybe i have not properly explained what i like to have.

I like to use a color image with that process too, to get the
fractals, i have created in my gallery. In 3DCoat i simply
use a b/w (or color) bump map and a b/w mask and on top a color
image, which then gets converted to vertex colors. A very
easy, one minute process, in 3DCoat. Maybe i have to look
deeper into ZBrush to find a similar and fast workflow, which
i may have overlooked.

Regards
Stefan
From: chrisd (CHRIS_DORDONI)
28 Mar 2018   [#9] In reply to [#8]
I don't know ZBrush as well as I would like ... Offhand I'd say that would be a separate step.

I think its possible to use a texture map to poly paint the vertices. It would be nice if it did it the mesh and color in one step ... load an alpha/displacement image and a color image and you're done.
From: amur (STEFAN)
28 Mar 2018   [#10]
Cool, vertex colors from 3DCoat come now in, via the regular .obj importer. :-)

Bildschirmfoto_2018-03-28_um_21.41.36

Regards
Stefan
From: Frenchy Pilou (PILOU)
28 Mar 2018   [#11] In reply to [#3]
<
<they keep you busy

@ Metin

In fact that is yet made!
A very smart site! :)
http://pixologic.com/features/
There are different languages with a menu! :)
(click on top right corner page)
From: Metin Seven (METINSEVEN)
29 Mar 2018   [#12]
For those of you who also use ZBrush: I've created a composition of the most important default Preferences settings, as a reference:

http://www.metinseven.com/blog/4pdX/zbrush-2018-default-preferences
From: Frenchy Pilou (PILOU)
29 Mar 2018   [#13] In reply to [#12]
ZB 2018
Not yet loaded but the great thing for French people is that is in French since the previous release! :)
From: Metin Seven (METINSEVEN)
1 Apr 2018   [#14] In reply to [#6]
Hi Stefan,

There's already a function similar to Bas Relief in ZBrush: the Flatten Deformer...

Image Attachments:
ZBrush Flatten Deformer.png 


From: amur (STEFAN)
1 Apr 2018   [#15]
Hi Metin,

thanks, i had not time yet to look into the new tools, ZBrush offers.

Will look at it, but i have a little doubt that one can get a proper
bas relief from that.

Regards
Stefan
From: amur (STEFAN)
1 Apr 2018   [#16]
BTW: regarding bas reliefs with ZBrush....

i already ask a while ago the author, #AskZbrush and asked also
at CGTalk, but nobody could explain to me how to do that properly
with ZBrush... (like the dragon model)

http://www.zbrushcentral.com/showthread.php?185811-Bas-Relief-amp-Other-Works

Regards
Stefan
From: Metin Seven (METINSEVEN)
1 Apr 2018   [#17] In reply to [#16]
Hi Stefan,

I would first create an alpha texture from the 3D model, then stamp the alpha onto the 3D shape you want it to be on, in a very high polygon resolution, to maintain all detail.
From: Metin Seven (METINSEVEN)
1 Apr 2018   [#18]
I've been playing with Sculptris Pro dynamic tesselation mode this morning, here's my first freestyle sculpture. No reference used, I've just been playing around. Sculptris Pro works very pleasantly.

Image Attachments:
metin-seven_3d-print-modeler-sculptor-character-designer_male-head.png 


From: Frenchy Pilou (PILOU)
1 Apr 2018   [#19]
The Top raw gallery of Zbrush is an amazing collection of true Master pieces!
http://www.zbrushcentral.com/zbc-top-row-gallery.php

Over 15 years and alas not all old pictures are not more obtainable! :(


The dancer by Xioa Ming

From: amur (STEFAN)
1 Apr 2018   [#20]
Hi Metin,

yes, alphas could be a gould start, depending how they look like... because they usually
give also the straight extrusions at the models silhouette.

Nice model Metin, looks like you have fun with Sculptris Pro! :-)

Regards
Stefan

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