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Full Version: Guitar neck and arch top methods

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From: VG (VEGASGUITARS)
1 Apr 2018   [#8] In reply to [#7]
Here's a little progress - still not happy with the transitions - but so far this is as good as it gets. Is there some kind of mesh tool that can be used to do this better like the guy in the Rhino neck video? Put a fretboard on this model (will make the fretboard separate from the neck) - just to get the look of the neck profile. How do I put a top on the headstock? This was made using the network and lofting commands - so it wasn't solid - when I cut the top off - it was hollow! lol - how do I fix this? Thanks!
From: Michael Gibson
1 Apr 2018   [#9] In reply to [#8]
Hi Neil, that's coming along pretty well!

re:
> Is there some kind of mesh tool that can be used to do this better like the guy in
> the Rhino neck video?

What's the time index of this spot in the video?


> This was made using the network and lofting commands - so it wasn't solid - when I
> cut the top off - it was hollow! lol - how do I fix this? Thanks!

If the various Network and Loft surfaces are touching each other, you can make them into a solid by using the Edit > Join command.

Otherwise to work with surfaces instead of solids you could do an extrusion of your cutting side profile and trim that, similar to what's shown here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=8822.14

Do you maybe have a version saved just before you did the cut? If so that would be good to see.

- Michael
From: Barry-H
1 Apr 2018   [#10] In reply to [#8]
Hi Neil,
the following method may help.
I have named the curves to show how it was done.
Hope it helps.
Barry.








Image Attachments:
Blend Head.png  Guitar Head.png  GuitarHead1.png 


From: VG (VEGASGUITARS)
1 Apr 2018   [#11] In reply to [#10]
Wow - that is a very cool method - thank you very much for sharing!
From: VG (VEGASGUITARS)
1 Apr 2018   [#12] In reply to [#10]
Thanks for the help - which has helped me realize I need to start over from the beginning - onward!
From: VG (VEGASGUITARS)
2 Apr 2018   [#13] In reply to [#10]
I have not been able to duplicate this correctly.
From: Michael Gibson
2 Apr 2018   [#14] In reply to [#13]
Hi Neil, please post what you have tried so far, that could help to give some ideas on what to do about it.

Just reading that you haven't been able to duplicate it doesn't give enough information about what you are seeing to be able to help any.

- Michael
From: Barry-H
2 Apr 2018   [#15] In reply to [#13]
Hi Neil,
if you select the objects as named in the browser.
1) Loft Elipse's.
2) Extrude ends tick extruded both sides.
3) Boolean join neck to bottom.
4) Fillet the join with 0.25 radii.
5) Separate Solid Head so you can trim.
6) Select the end cap of neck and delete it to allow blend.
7) Blend between neck and head (add sync points if required).
8) Select all and join surfaces to create solid.
9) Boolean Diff Boolean lines and delete unwanted pieces.

Cheers
Barry



Image Attachments:
Screenshot (100).png 


From: VG (VEGASGUITARS)
3 Apr 2018   [#16] In reply to [#15]
Thanks Barry - with the further explanation it went great. That's so clever! Can't thank you enough for sharing your expertise.
From: VG (VEGASGUITARS)
3 Apr 2018   [#17] In reply to [#9]
Thank you Michael, very useful tip - this will come in handy.

Message 8883.18 was deleted


From: mkdm
4 Apr 2018   [#19] In reply to [#18]
Wonderful work!!

Congratulations!!

;)
From: Frenchy Pilou (PILOU)
4 Apr 2018   [#20]
Let's play! o:)
From: mkdm
4 Apr 2018   [#21] In reply to [#20]
Yeah!! ;)


From: VG (VEGASGUITARS)
4 Apr 2018   [#22]
Thanks much for the positive comments, help and suggestions folks - really appreciate it!

Neil
From: Marc (TELLIER)
6 Apr 2018   [#23]
Amazing necks Neil!

The flamed maple one is beautiful.

Marc
From: VG (VEGASGUITARS)
8 Apr 2018   [#24] In reply to [#23]
Been working on Barry's cool method suggestion with trim and blend and while not as good as Barry's am starting to get it a bit. The problem is material missing from the front profile of the neck - in my original drawing you can see the blue lines are the front of the headstock and the red the back - when using trim and blend we use the back profile which of course doesn't include all of the neck profile - just the back of the transition. I tried using the method with the front neck shape with no luck - not sure what I'm doing wrong. The file is attached. Thanks for any and all suggestions - in the mean time will try to combine the two shapes and see what happens.






From: VG (VEGASGUITARS)
8 Apr 2018   [#25] In reply to [#24]
This one almost there - but for some reason the heel would not fillet . . . perhaps because there isn't enough height . . .



From: Barry-H
8 Apr 2018   [#26] In reply to [#25]
Hi Neil,
Fillet the profile say 0.05 to remove the 2 sharp corners then try
using the Rebuild command on the profiles it will help with the fillet and the blend.
Also if the seam line is the way you can move it by lofting instead of extruding and moving
the seam points before pressing done.
Barry
From: immortalx
9 Apr 2018   [#27]
Man those are some sweet necks! That figure on the maple is intense!

I used to build guitars too (with the help of Moi of course!). Here's some of mine:














Image Attachments:
P1110501.jpg  P1120287.jpg  P1130166.jpg  SAM_2009.jpg 


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