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From: Michael Gibson
16 Mar 2018   [#6] In reply to [#4]
Hi Pieter,

> Is there any article explaining how the splines are weighted?

http://digiitalarchfab.com/portal/wp-content/uploads/2011/03/Nurbs-Curve-A-Guide-for-the-Uninitiated.pdf

but it's pretty math heavy. Weights are primarily used in NURBS modeling to get exact conic sections like arcs, circles or ellipses.

Usually the main technique to get pieces to align is to construct them from a common base curve, not to manipulate surface control points like that.

Also as others mentioned using booleans and trimming is usually the main strategy to target rather than something to avoid like it is in polygon modeling. Another facet of this is often times it's good to build things out of longer extended pieces and cut pieces away rather than building a surface directly to some complex boundary. So it's really quite different.

There are some tips for people coming from a poly modeling background here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=4865.2

- Michael
From: Metin Seven (METINSEVEN)
17 Mar 2018   [#7] In reply to [#5]
Vlaming, ah, dat doet je alleen maar stijgen in mijn achting. :) Ik ben in Brussel geboren.

Succes en een fijn weekend!

[Sorry for the Dutch / Flemish têtê-à-têtê, guys ;) ]

Metin

———————

visualization • pixel art • illustration • 3D design — https://metinseven.com
From: Pieter (PIETERVERHOEVEN)
5 Apr 2018   [#8] In reply to [#6]
Hi Michael,

Interesting stuff, will certainly try to wrap my brain around it! Splines give me a warm and fuzzy feeling.

On another node, I just recently switched from Windows to a Macbook and I noticed the image looks a bit pixelated. This is on a retina screen, I'm not sure this is expected behavior in that case, I do think it looks a bit unsightly. I also noticed some WINE dialog on first start, which I cancelled and I haven't been prompted again.

Would be nice if I could run at native resolution, though not a make or break issue for me.
From: Michael Gibson
5 Apr 2018   [#9] In reply to [#8]
Hi Pieter, the pixelated Retina display will be fixed in MoI v4. One of the big changes for v4 is that it's now a native build for Mac and isn't using the Wineskin mechanism anymore. Among the various little glitches that are solved is that it uses the native resolution on Retina displays now. The current v4 beta is available to existing users here: http://moi3d.com/beta.htm

- Michael

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