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From: Subroto
Cool, I'll try that.
My problem is I already used styles to name the materials for import into keyshot.
So i need to save two different files, one just for objects and materials, and one for objects and sub objects for posing.
Is there a workaround where i can assign materials and make sub objects?
Maybe I'm asking for too much haha.
Thanks !
From: JaXXoN
Hi Subroto,
Please check the following discussion on how to use the Node Editor in order create a robot arm:
http://moi3d.com/forum/messages.php?webtag=MOI&msg=8747.1
Unfortunately, "frames" do not updated their orientation when using the "Rotate" node, so the orientations need to be cascaded, manually (I think this is an issue in the Rotate node implementation).
In other words: I'm fairly sure you could animate the robot with the Node Editor, but it could take some time to figure out how to get around the frame limitation.
regards
Bernhard
From: Subroto
Thanks Bernhard. Although it looks a bit too complicated for me to understand how it functions.
For now , I guess I'll export it into a another program like Blender or Maya to pose it.
For that I need to learn those programs, hah.
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