Unfortunately it seems MoI does not write assigned style colors as mesh colors,
so that the model in Facebook is grey only.
P.S. Michael i also get these warnings, but the conversion and upload works fine:
$ FBX2glTF -b -i t.fbx -o test
Warning: node /RootNode/obj1 uses unsupported transform inheritance type 'eInheritRrSs'.
(Further warnings of this type squelched.)
Wrote 261381 bytes of binary glTF to test.glb.
> re:
> Warning: node /RootNode/obj1 uses unsupported transform inheritance type 'eInheritRrSs'.
> (Further warnings of this type squelched.)
> Wrote 261381 bytes of binary glTF to test.glb.
Is this when using MoI v3 or v4 for generating the fbx ?
V3 uses a pretty old version of the fbx library and V4 uses a recent one.
I'll also see about having an option in V4 for writing vertex colors. Oh yeah currently no colors at all are written to fbx, I'll also see if I can get materials going for that.
> Is this when using MoI v3 or v4 for generating the fbx ?
I am currently still using MoI v3.
> In v4 you can also edit moi.ini and change which version of the format will be used:
Thanks for the info!
> I'll also see about having an option in V4 for writing vertex colors. Oh yeah currently no colors at
> all are written to fbx, I'll also see if I can get materials going for that.
That would be nice, if you could add that in the future!
> ASAP I will take a look to it just to see how could I use this new tool.
FYI, it seems that Facebook has currently a file size limit of 3MB... so
you have to export as low poly model, since the compression parameter
is not yet accepted there... Exporting as NGons/Quads works fine!
For larger 3D models in Facebook i used in the past Sketchfab.