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Full Version: Little Tips & Tricks :)

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From: Frenchy Pilou (PILOU)
26 Feb 2018   [#1]
Modeling a Volume
"Separate" a surface (s) from a volume and "Add points" (Menu Edit / Add Pts)

This is like a deformation cage where you only have to move the Control Points!
The addition of Points can only be done on an individual surface!
On the other hand, you can then move Control Points from several surfaces in the same time!
Edit / See Points function enabled of course! You can use the Edit / Hide and Lock functions for help!
At the end, everything is grouped in a single "solid" volume (if the points of each side are "welded"!




For "Bring closer and distance Point(s)" simple use the Transform / Scale Function !



For Make "Patch"

LineWeb, Trim All, ReconstructCurve 2 Points


or
Cmporph, LineWeb,Trim All, ReconstructCurve 2 points




Line Web : http://moi3d.com/forum/index.php?webtag=MOI&msg=3666.1

CMorph : http://moi3d.com/forum/index.php?webtag=MOI&msg=6373.1

ReconstructCurve : http://kyticka.webzdarma.cz/3d/moi/cc/reconstructcurve/ReconstructCurve.zip
(3 dialogs boxes successively)


From: Frenchy Pilou (PILOU)
27 Feb 2018   [#2]
Use Max Smirnov SSplit, SBridge, Subdiv plugins for speedy slimy form! :)



Free Real Render Simlab Composer Lite (max 1920 *1080)


From: TOM (SIRTOM)
27 Feb 2018   [#3]
Hey Pilou, thats a really good idea to start a thread for "little tips and tricks" ! Its alwas more to discover under the hood of MOI ...
From: Franz
27 Feb 2018   [#4] In reply to [#3]
Thank you Pilou!

I hope that this discussion will receive many contributions.

Good idea,
Franz
From: mkdm
27 Feb 2018   [#5] In reply to [#2]
Hello Pilou!

+1 for your idea of this new thread !!

I'm in :)
From: Moier (STARDUST)
27 Feb 2018   [#6] In reply to [#5]
Great, I’m in
From: Frenchy Pilou (PILOU)
28 Feb 2018   [#7]
In the V3 : After a general or partial Fillet (say a on a Cube) You can't directly Shell, Inset, Offset ... a surface(s)!!! (Calcul failled)

So save and reload / Import your object! And apply the Shell, Inset...

In V4 (beta) all works fine directly! :)

(Congé = Fillet, Creux = Inset)

From: Metin Seven (METINSEVEN)
28 Feb 2018   [#8]
Great initiative, Pilou.

Here are a few additions:



➔ In the Moi.ini file you can change an option called 'CentroidTriangulation' from n(o) to y(es). During polygon mesh export this will cause triangular faces to converge to the midpoint of ngons in stead of the boundaries of ngons, which can result in better topology, depending on your needs (e.g. a mesh that's more suitable for sculpting). A general rule of thumb is to use Centroid Triangulation when there's a higher polygon count with more uniform dicing.

———————



➔ For a flat cap of a curved hole, trim the border edge into two halves, then bridge those edges using Loft in stead of Blend.

———————



➔ To blend the cap of a one-part edge, use the BlendCap plug-in command (or use Trim + Blend). If an edge exists of multiple parts, use Construct ➔ NSided.

———————



➔ If a Fillet fails on a set of edges, try to Fillet one edge after the other. You can also sweep a circle profile along the edges, Trim the result from the main solid, and Blend the naked edges.

Image Attachments:
b883c6af1e49ea2fd556bd3986541d9b.png  be161635b4feebbf525ea039743fcce3.png  cbe391ea35e9a12a8195d10cecf58d1d.png  efe05830d588e82645c988d7f8483ae9.png 


From: mkdm
28 Feb 2018   [#9] In reply to [#7]
Hmmm...interesting thing....

Thanks Pilou!
From: mkdm
28 Feb 2018   [#10] In reply to [#7]
Pilou I've checked in V3.

BUT I CAN'T CONFIRM THE ISSUE!

Ok, it happens, but it happens sporadically without any prediction.

Sometimes works, sometime not. Maybe the camera angle or the rotation of the viewport makes the difference ?
I really don't know.

BUT SOMETIME WORKS SOMETIMES NOT.
TESTED.

Michael can tell us more :)
From: mkdm
28 Feb 2018   [#11] In reply to [#8]
Thanks a lot Metin for this tips!

Have a nice day.
From: Metin Seven (METINSEVEN)
28 Feb 2018   [#12] In reply to [#11]
My pleasure, Marco!
From: Finema
28 Feb 2018   [#13]
in order to complete the Tips of metin
"..........If an edge exists of multiple parts, use Construct ➔ NSided."

or

select Edges > Merge > BlendCap
From: Frenchy Pilou (PILOU)
28 Feb 2018   [#14]
Blendcap is here :)

http://moi3d.com/forum/index.php?webtag=MOI&msg=7370.6
From: Michael Gibson
28 Feb 2018   [#15] In reply to [#10]
Hi Marco,

re:
> BUT SOMETIME WORKS SOMETIMES NOT.
> TESTED.
>
> Michael can tell us more :)

Sorry I'm not understanding what's being tested here.

- Michael
From: mkdm
28 Feb 2018   [#16] In reply to [#15]
Hello Michael.

I repeated the test and I've found maybe a strange behavior, but I don't know if I'm doing something wrong or not.
It's something I can't figure out.

Please check this brief video : http://take.ms/nuPqd

This is a textual explanation, but it's better to check the video.

1) I created a box 50x50x50 with a circular fillet of 10
2) I tried to "offeset" one single surface (without separate from the body)
3) AS YOU CAN SEE THE FILLET DOESN'T WORK

4) This time I created the same box 50x50x50 but with a g2 fillet of 10
5) I tried to "offeset" one single surface (without separate from the body)
6) AS YOU CAN SEE IT WORKS!

I stay tuned. Thanks.
From: mkdm
28 Feb 2018   [#17] In reply to [#16]
P.S. The same identical behavior happens if I use the "Inset" command.

On Circular fillet doesn't work



on G2 fillet it works.


From: Michael Gibson
28 Feb 2018   [#18] In reply to [#17]
Hi Marco, that's a bug in V3 that has already been fixed in V4. The bug had to do with the fillet corners for the circular case not creating an analytic sphere surface class. When you save and reload the file it does get a specialized analytic sphere surface type for the corners and that's what makes the different behavior in v3.

According to my notes it was reported by Pilou last year through e-mail and I fixed it on May 22, 2017 so all released versions of v4 should have the fix in it.

> P.S. The same identical behavior happens if I use the "Inset" command.

Same thing there as well - should be fixed in v4 already.


- Michael
From: mkdm
28 Feb 2018   [#19] In reply to [#18]
@You : "...Same thing there as well - should be fixed in v4 already..."

Perfect Michael!

Tested on V4 and it works!

I was not aware of this behavior.

Thanks and have a nice day.
From: Frenchy Pilou (PILOU)
28 Feb 2018   [#20]
Variation of the Chipp Walters Tip! ;)












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