Modeling a Volume
"Separate" a surface (s) from a volume and "Add points" (Menu Edit / Add Pts)
This is like a deformation cage where you only have to move the Control Points!
The addition of Points can only be done on an individual surface!
On the other hand, you can then move Control Points from several surfaces in the same time!
Edit / See Points function enabled of course! You can use the Edit / Hide and Lock functions for help!
At the end, everything is grouped in a single "solid" volume (if the points of each side are "welded"!
For "Bring closer and distance Point(s)" simple use the Transform / Scale Function !
For Make "Patch"
LineWeb, Trim All, ReconstructCurve 2 Points
or
Cmporph, LineWeb,Trim All, ReconstructCurve 2 points
➔ In the Moi.ini file you can change an option called 'CentroidTriangulation' from n(o) to y(es). During polygon mesh export this will cause triangular faces to converge to the midpoint of ngons in stead of the boundaries of ngons, which can result in better topology, depending on your needs (e.g. a mesh that's more suitable for sculpting). A general rule of thumb is to use Centroid Triangulation when there's a higher polygon count with more uniform dicing.
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➔ For a flat cap of a curved hole, trim the border edge into two halves, then bridge those edges using Loft in stead of Blend.
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➔ To blend the cap of a one-part edge, use the BlendCap plug-in command (or use Trim + Blend). If an edge exists of multiple parts, use Construct ➔ NSided.
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➔ If a Fillet fails on a set of edges, try to Fillet one edge after the other. You can also sweep a circle profile along the edges, Trim the result from the main solid, and Blend the naked edges.
This is a textual explanation, but it's better to check the video.
1) I created a box 50x50x50 with a circular fillet of 10
2) I tried to "offeset" one single surface (without separate from the body)
3) AS YOU CAN SEE THE FILLET DOESN'T WORK
4) This time I created the same box 50x50x50 but with a g2 fillet of 10
5) I tried to "offeset" one single surface (without separate from the body)
6) AS YOU CAN SEE IT WORKS!
Hi Marco, that's a bug in V3 that has already been fixed in V4. The bug had to do with the fillet corners for the circular case not creating an analytic sphere surface class. When you save and reload the file it does get a specialized analytic sphere surface type for the corners and that's what makes the different behavior in v3.
According to my notes it was reported by Pilou last year through e-mail and I fixed it on May 22, 2017 so all released versions of v4 should have the fix in it.
> P.S. The same identical behavior happens if I use the "Inset" command.
Same thing there as well - should be fixed in v4 already.