Hi Curious - it kind of depends on the specifics of the individual design. But MoI is missing a few continuity related tools that are in Rhino, like Rhino's MatchSrf command. So if those are important for your particular design then Rhino could be a better fit.
Vehicles can kind of fall in a gray area between mechanical and organic shapes, and MoI is somewhat more focused on the mechanical side of things currently, mostly because organic shape design with NURBS is an advanced and difficult area of NURBS modeling and can be pretty finicky. It has a higher learning curve.
It can often be better to do very organic shapes using sub-d modeling rather than NURBS. NURBS modeling is very strong when much of your design can be defined by 2D profile curves and boolean operations, that's the area where MoI is more focused on currently.
>> MoI is missing a few continuity related tools that are in Rhino<<
Could you forward some specific details in which cases MOIs modelling toois are less capable
than Rhino´s ? Do you refer to a sort of enhanced blending modes or are there modelling
tools in Rhino which MOI is missing entirely ?
Cheap solution for really good surfaces you need virtual shape (VSR) for Rhino, unfortunately autodesk buyed it and now you must pay 10000€ a year instead of on time 1000 € for VSR and Rhino.
Now you must take Alias Designer, Solidworks or Catia....Rhino alone has the same surface problems despite the better tools.
>>I am not talking about class A surface etc, it just needs to look perfect for renders<<
It looks like Curious goal is not the ultimate software for hyperaccurat car modelling purpoeses but a Nurbs tool to build realistic render models. MOI may miss some very sophisticated surface blending functionalities but the brilliant worklflow and extremly fluid workflow, in my eyes. is a strong argument to at least give it an extensive test run.
Hi Tom, well like I wrote above probably MatchSrf is the biggest missing one. There are other techniques you can use though.
Building a patchwork of surfaces instead of using solids is a much more difficult and advanced type of NURBS use, which is why it isn't a big focus area for MoI currently. The place where NURBS really shines and is easy to use is for constructing objects from 2D profile curves and using booleans. MoI is currently more focused on that area where NURBS delivers the biggest benefits in comparison to sub-d modeling.
Modeling organic forms that are not easily expressed just by 2D profile curves tends to be an area that works better in sub-d modeling.
"Amazing what "normal" public progs can do today!"
And they are available for everyone ! I see problems at all to model cars like
in the video in MOI - on the contrary I doubt if there is another software which
could do at such a speed - surely no polymodeller ...
I did not refer exactly to this software but wanted to share Pilous amazment how accessible in general
digital tools nowadays have become to even modest bugdets ...
"Amazing what "normal" public progs can do today!"