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Full Version: Concept car design in MOI?

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From: TOM (SIRTOM)
26 Feb 2018   [#11] In reply to [#10]
Thank you for the info, Michael.
From: Frenchy Pilou (PILOU)
26 Feb 2018   [#12]
Amazing what "normal" public progs can do today!

(here 3ds Max + Lumion 8) Look it in Full screen !


From: TOM (SIRTOM)
26 Feb 2018   [#13] In reply to [#12]
"Amazing what "normal" public progs can do today!"

And they are available for everyone ! I see problems at all to model cars like
in the video in MOI - on the contrary I doubt if there is another software which
could do at such a speed - surely no polymodeller ...
From: mkdm
26 Feb 2018   [#14] In reply to [#13]
Hello Tom!

@You : "...And they are available for everyone..."

From Lumion's official web site :

Lumion € 1499
Lumion PRO € 2999


...not really for everyone :)
From: Frenchy Pilou (PILOU)
26 Feb 2018   [#15]
Yes fortunate people...but you can use some free Blender, Unity, Unreal... progs (maybe not so easy) :)

Here Blender!



119$ but you can make your own...


your free own :)

From: zarkow
27 Feb 2018   [#16]
Four of my modelling ideas, too:


http://moi3d.com/forum/index.php?webtag=MOI&msg=8548.3

http://moi3d.com/forum/index.php?webtag=MOI&msg=8696.1

http://moi3d.com/forum/index.php?webtag=MOI&msg=8470.7

http://moi3d.com/forum/index.php?webtag=MOI&msg=8845.5
From: mkdm
27 Feb 2018   [#17] In reply to [#16]
Thanks a lot Zarkow for reminder!

Amazing tutorials with very powerful techniques.

I've learned a lot studying your tutorials!

Could you please create a repository or a specific forum thread where we can find ALL he most important lessons or tutorials created by you ?

Maybe you could divide that repository (or thread) into main category....something like this for example, and update it from time to time...

1) Car modelling techniques
- url 1
- url 2
...

2) Organic modelling techniques
- url 1
- url 2
...

3) Hard edge techniques
- url 1
- url 2
...

This could be a huge help for every newcomer and also for all other Moi's users.

Do you think is it feasible ?

Thanks anyway.
From: Michael Gibson
27 Feb 2018   [#18] In reply to [#16]
I added a link in the wiki to the above message (http://moi3d.com/forum/messages.php?webtag=MOI&msg=8845.16).

- Michael
From: mkdm
27 Feb 2018   [#19] In reply to [#18]
Wanderful!

Thanks a lot Michael.
From: Frenchy Pilou (PILOU)
27 Feb 2018   [#20]
A cool vade-mecum!
From: zarkow
27 Feb 2018   [#21] In reply to [#18]
OK, and this:

http://moi3d.com/forum/index.php?webtag=MOI&msg=8845.5

like this:

http://moi3d.com/forum/messages.php?webtag=MOI&msg=8845.16
From: mkdm
27 Feb 2018   [#22] In reply to [#21]
Perfect!

Thanks.

...please Michael update the wiki page :)

Marco (mkdm)
From: TOM (SIRTOM)
27 Feb 2018   [#23] In reply to [#14]
Hi Marco,

>> ...not really for everyone :) <<

I did not refer exactly to this software but wanted to share Pilous amazment how accessible in general
digital tools nowadays have become to even modest bugdets ...



"Amazing what "normal" public progs can do today!"

Message 8845.24 was deleted


From: mkdm
27 Feb 2018   [#25] In reply to [#23]
Hi Tom.

To avoid going too off-topic here, I created this new thread :
http://moi3d.com/forum/index.php?webtag=MOI&msg=8849.1

Ciao!

Marco (mkdm)
From: ed (EDDYF)
27 Feb 2018   [#26]
Another possibility:

I wrote this car modeling tutorial in 2015 shortly after Max Smirnov published his SubD scripts for MoI. The car was modeled 100% in MoI.

http://moi3d.com/forum/index.php?webtag=MOI&msg=7389.1

Ed Ferguson

Image Attachments:
MoI Car Model.jpg 


From: mkdm
27 Feb 2018   [#27] In reply to [#26]
Hi Ed!

Oh..yeah!

I remember very well your amazing tutorial about sub-d and car modelling in Moi!!

Amazing tutorial!

Personally if I have to go with subd-d, altough Moi+Max's SubDiv is a GREAT tool, I prefer to jump into a classic Poly/SDS modeler and do all the stuff there.
A true sub-d modeler can offer a greater flexibility and many more tools for that kind of operation.

Anyway your tutorial was a mind-blowing piece of "art"!

Thanks a lot.
From: ed (EDDYF)
27 Feb 2018   [#28]
Thanks Marco. Yes - Max's SubD tool is great, but as you say, not a substitute for a dedicated program (nor intended to be I'm sure).

What I like about it is that it's simple, and you stay within MoI. The biggest issue is the lack of ability to specify edges that you want to preserve sharpness. I think if more work was done in this area it would be extremely useful. There are situations where one needs an organic shape and the script is very easy to use.

And thanks again Marco for introducing me to Affinity Photo and Affinity Designer. Inexpensive, very easy to use programs that allowed me to simplify my workflow. I no longer use Photoshop and Adobe Illustrator in my business.

Ed Ferguson
From: mkdm
27 Feb 2018   [#29] In reply to [#28]
@You : "...And thanks again Marco for introducing me to Affinity Photo and Affinity Designer. Inexpensive, very easy to use programs that allowed me to simplify my workflow. I no longer use Photoshop and Adobe Illustrator in my business..."

You're welcome!

With Affinity Designer and Moi I'm experiencing very very powerful 2D workflows!!

At Affinity team, seems that times is ripe for new powerful functions in new releases. Maybe this summer.
I'm talking about some kind of deforming tools for curves and other advanced vector tools.

In this way Affinity Designer will become an even better companion for Moi.

Ciao!
From: zarkow
28 Feb 2018   [#30]
Hello, for this thread I made a Tesla Base Model 3, it takes 2-3 hours:


-Draw the baselines.


-Make simple normal Networks.

Now my old ISO-lines-Recon-Polyline-Straight-Loft-Sub-D Methode:


Reconstruct Curves with polylines.


Straight-Loft.


get the Isocurves.

The advantage vs a normal Polytool, is you get easy a good meshflow with the Isolines.....:


Reconstruct Curves with polylines./Straight-Loft.



...and you can use the base-network-patches to surface-snaps the Poly-Vertices.


...

The next steps are this way:















Now the first result:



Nice, but the tesla 3 has some sharp lines, they are suddenly stops.

How you can stop the flow and sharp the lines:


Delete a poly-patches where the flow should stop and splite with the subd-split script.


and Repair simply with two lofts, the triangles are welcome in this case.

Now the result, with the first "Stop-Line"


Tadaaaa

the way there too


Result three



more sharping lines

Now the Final Results for the base shape






with baselines overlay



I think for only 3 houres work ist clean enough










now you can use the main power of MoI and Trim Cut the clearance, windows, lights, and all the things you Need.

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