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Full Version: Considering buying MOI to do this

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From: Bruno (ZOOROPA)
12 Dec 2017   [#14] In reply to [#11]
I will get back with a screen shot of the exact cube I need in MOI. Then I will find the way how to project the lines I need.

Thanks so much...this is the concept. Now I need to find the way to do exactly what I need in dimensions. Its my first day with MOI so I probably will back to you.

Thanks
From: Bruno (ZOOROPA)
12 Dec 2017   [#15]
Ok I am starting. I have a few questions. Not sure if I should open a new topic.

I am building the rials.

1. Did the polysurface + Radius
2. build a grid with an array to place my diagonals
3. Manually draw each line between vertex (please see the attachment)
4. Mirror them in order to build a loft = surface
5. Intersected them.

Questions: Is there any way to project the lines faster? Maybe a contour ? Maybe an offset of each oblique line ?

I seen some of the users built it super fast. I would like to ask you the procedure to make the projections that you use .

Thanks a lot

Bruno

Image Attachments:
Moi_How to do something.png 


From: Barry-H
12 Dec 2017   [#16] In reply to [#15]
Hi Bruno,
try this.
Barry


Image Attachments:
Projections.png 


From: Bruno (ZOOROPA)
12 Dec 2017   [#17] In reply to [#16]
Thanks @Barry-H .

Getting there. Tomorrow I will continue.

Image Attachments:
Thanks.png 


From: Michael Gibson
12 Dec 2017   [#18] In reply to [#8]
Hi Bruno,

re:
> Is it possible to blend curves in Moi ? ?

Yup, select your curves and then run the Construct > Blend command.

One of the differences between MoI and Rhino is that MoI doesn't have separate commands for doing things to curves and surfaces, there's just one Blend command and it will do either a curve blend or a surface blend depending on what you have selected.

- Michael
From: Michael Gibson
12 Dec 2017   [#19] In reply to [#15]
Hi Bruno,

re:
> Questions: Is there any way to project the lines faster? Maybe a contour ? Maybe an offset of each oblique line ?

I'd probably make one line and then use Transform > Array > Dir to duplicate it to make the rest of them.

- Michael
From: Bruno (ZOOROPA)
13 Dec 2017   [#20] In reply to [#18]
Thanks Michael. I also noticed that the blend has less options than Rhino. For example the ends of the blend are managed always under the same continuity.

Is this right ?

Thanks
From: Bruno (ZOOROPA)
13 Dec 2017   [#21] In reply to [#19]
That was the technique! Thanks!
From: Bruno (ZOOROPA)
13 Dec 2017   [#22]
I tried making one surface with Rhino imported curves and other one natively in MOI.

I must say the result is the same. Please not misunderstand. The sweep was always performed by MOI which looks neater.

I am just thinking that I could import all my lines from Rhino. I just wanted to check if this is as expected to happen. As long as the procedure is performed by Moi the structure in Rhino will not change the behavior in respect to the one made in Moi.


Thanks a lot.

You can check here.

Red one is coming from Rhino. Grey Moi. In order to see the isocurves I imported to Rhino again both.
From: Michael Gibson
13 Dec 2017   [#23] In reply to [#20]
Hi Bruno,

> Thanks Michael. I also noticed that the blend has less options than Rhino. For example the ends of the blend are managed always under the same continuity.
>
> Is this right ?

Yes, that's correct. If you need a really fancy blend with different continuity for each individual end I'd recommend doing it in Rhino and then bring it back into MoI. You can use copy/paste Ctrl+C/Ctrl+V to move objects back and forth between MoI and Rhino quickly.

- Michael
From: Michael Gibson
13 Dec 2017   [#24] In reply to [#22]
Hi Bruno,

> I am just thinking that I could import all my lines from Rhino. I just wanted to check if this is as
> expected to happen. As long as the procedure is performed by Moi the structure in Rhino will not
> change the behavior in respect to the one made in Moi.

Sorry I'm not quite following this part, what is the question exactly?


> Thanks a lot.
>
> You can check here.
>
> Red one is coming from Rhino. Grey Moi. In order to see the isocurves I imported to Rhino again both.

Did you mean to attach something to your post? I didn't see anything. Also it really does help if you can post a 3DM model file that can be loaded and zoomed and rotated around and inspected in detail rather than only an image, you can e-mail them to me at moi@moi3d.com if you want, if you sent one previously please re-send it as I don't seem to have received any.

- Michael
From: Bruno (ZOOROPA)
13 Dec 2017   [#25] In reply to [#24]
Hi Michael! Yes I forgot ...Just uploaded now.

I mean the result between making the model in Moi and importing the lines from Rhino and making the sweep in Moi...seems to be the same.

I guess I can import all my lines from rhino and do the sweep in MOI.

Attachments:
Moi_4.3dm


From: Michael Gibson
13 Dec 2017   [#26] In reply to [#25]
Hi Bruno,

> I mean the result between making the model in Moi and importing the lines from Rhino
> and making the sweep in Moi...seems to be the same.

Yes, that does make sense for the case of using Sweep - Sweep does not use the control point structure of the rail curves directly, a sweep is formed by an iterative refinement process which means it's only really the shape of the curves that is important not particularly how many control points are in it.

It looks like the problematic part of your sweep is a bend where the radius of the bend is tighter than the width of the curve going around it, that tends to produce a bunching effect similar to this:



- Michael
From: Michael Gibson
13 Dec 2017   [#27] In reply to [#25]
Hi Bruno, another thing you might try is to use the long curves as the profiles for the sweep and the short curves for the rails. The reason to try that is that it can be easier to control how the profiles connect to each other by their segment structure. For example here I've rebuilt the corner areas to make them single segments structured like this:



Then if joined together and used as profile curves for the sweep, it will result in those areas being matched with each other and that will probably help get a better shape in those tighter bend areas:



If you look at the surface control points generated from this method in those corners, it looks like this:



That looks pretty good, with things more evenly spread from one station to the next, the things that cause poor quality surfaces are when the stations are kind of diagonally slanting or crossing over each other because of bunching.

- Michael

Attachments:
Moi_4_2.3dm

Image Attachments:
Bruno_sweep1.jpg  Bruno_sweep2.jpg  Bruno_sweep3.jpg 


From: mkdm
13 Dec 2017   [#28] In reply to [#27]
Hi Michael!

...reading your last post looks like Moi has a new display routine....a new and smoother mesh shader.

Is that the case or not ?

If I remember well some times ago you talked about new improvements for the display engine of V4.

Thanks! (I will read you reply tomorrow morning)
From: Michael Gibson
13 Dec 2017   [#29] In reply to [#28]
Hi Marco,

> ...reading your last post looks like Moi has a new display routine....a new and smoother mesh shader.

I'm glad that you like it! That's actually a screenshot of V3, it's just the standard MoI display engine that looks like that.

If you open that file you should see the same thing over there, if you want the exact same shading go to Options > View > "Lighting options" and set it like this:



- Michael

Image Attachments:
Marco_lighting.jpg 


From: Bruno (ZOOROPA)
14 Dec 2017   [#30] In reply to [#26]
Hi Michael,

In Rhino I started to re-construct the model by changing the degrees and control point of the curves (each segment). I managed to make a lot of single span surface.
That is the reason I thought the rials structure do interfiere with the sweep action.

Another doubt that I have is why the outcome of the intersection between my rounded cube and my lines projected, meaning the ''triangles'' that I am using as rials have so many control points on the curved segments. Rhino also gave me these curves with a LOT of control points.

I re-built them and then the sweep was much more cleaner. That Is the reason why I am confused by the ''- Sweep does not use the control point structure of the rail curves directly"

Thanks so much for your dedication
From: Bruno (ZOOROPA)
14 Dec 2017   [#31] In reply to [#27]
Hi Michael. I wanted to ask you a few things regarding to the new proposed technique.

1. How did you find the rial curves for the segments (attachment)

2. Is there any reason why you connect one of the 'radius' of the curve to the perpendicular part of the other one and not with the 'radius' of the other one ?


Thanks a lot!

Image Attachments:
Bruno_sweep2.jpg 


From: Michael Gibson
14 Dec 2017   [#32] In reply to [#30]
Hi Bruno,

re:
> I re-built them and then the sweep was much more cleaner. That Is the reason why I am
> confused by the ''- Sweep does not use the control point structure of the rail curves directly"

Maybe the dense curves also had some slight oscillations which can be difficult to see, and the rebuilt ones are smoother.

Or it could also be a matter of what's called "parameterization" of the curve, which has to do with how evaluating the curve might have spots where marching along the curve in the curve's parameter space may be either stretched out or compressed together instead of producing evenly spaced points.

Anyway, just to demonstrate it try sweeping the 2 cases in the attached file and then look at the control points of the rails.

Dense control points do give more potential for a curve to possibly have little tiny wiggles in it though so it can be good to be suspicious of them but it's not necessarily automatically bad.

- Michael

Attachments:
SweepControlPointExample.3dm


From: mkdm
14 Dec 2017   [#33] In reply to [#29]
Hello Michael.

Ah...ok...

No new things but anyway thanks a lot for this lighting options!

Yes...I already new that kind of things since the old days of the original "Majik Primer: MoI's Lighting Options and You!" forum thread :)
(at http://moi3d.com/forum/index.php?webtag=MOI&msg=5222.45)

One of my favorite plugins that I use daily.

Thanks. Have a nice day.

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