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Full Version: V4 beta Dec-12-2017 available now

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From: Metin Seven (METINSEVEN)
27 Dec 2017   [#98] In reply to [#89]
Hi Michael,

I've got the Wacom Intuos Pro Medium PTH660.

Thanks.
From: Michael Gibson
27 Dec 2017   [#99] In reply to [#97]
Hi Marco, it's ok - don't worry I know that you're just trying to help make MoI better!

Just next time it would be good not to raise the alarm quite so quickly. The messages don't need to be deleted, they will be fine.

Thanks, - Michael
From: mkdm
27 Dec 2017   [#100] In reply to [#99]
Thank you for understanding, Michael!

It's ok!

@You : "...Just next time it would be good not to raise..."

Message received :)

Have a nice day.

Ciao!
From: Michael Gibson
2 Jan 2018   [#101] In reply to [#82]
Hi Metin, re: Wacom middle mouse button only works after an initial left click - I went and got the same model tablet over here and was able to reproduce the same problem. After digging into it, it appears to be a Wacom driver bug. I was able to also reproduce the same problem in a simplified separate test case project that just makes a window and displays what events it is receiving and it never receives any drag events if the first thing you do is middle click and drag, but it does get them (although actually with a wrong event type) if you do a left click before doing the middle button drag.

So I'm fairly sure that it's something that has to be fixed in the Wacom driver and not in MoI. I've sent in a bug report using their contact form with the minimal test case project code attached.

If you also want to send in a bug report to Wacom to increase the chance that it will reach someone who can fix it, send in the attached .zip file which contains the test case and the bug report can say:

----------------------------------

Subject: Missing or incorrect middle mouse drag events on Mac

Note minimal test case xcode project attached.

Bug #1 - if the first thing you do is try to middle click and drag inside the window, no drag events are sent, only otherMouseDown on press and otherMouseUp when released. Drag events for middle button dragging are only sent if you have done a left click at least once previously.

Bug #2 - when drag events for middle mouse drag are sent after having once done an left click, they are sent as mouseDragged (left button) events and not otherMouseDragged events.

Expected results - drag messages should be sent when the middle button is clicked and dragged same as left/right buttons without requiring an initial left click and they should be sent as otherMouseDragged events rather than mouseDragged events.

Test case is a minimal window/view that sets the window title text when it receives mouse events.

Tested on XCode Version 7.3.1 (7D1014), OS X El Capitan 10.11.4 (15E65)
Wacom Intuos Pro Medium size PTH660
Wacom driver version: 6.3.27-2
Wacom configuration - only setting changed from default is setting the upper barrel button to Middle Click.


Thanks, - Michael

Attachments:
WacomTest.zip


From: bemfarmer
2 Jan 2018   [#102]
I saw "WACOM pen bugs" with other software here, and a support link:

http://forum.wacom.eu/viewforum.php?f=6
http://www.wacom.com/en-us/support/contact-support

Is this pen tablet a useful tool?

- Brian
From: Michael Gibson
2 Jan 2018   [#103] In reply to [#102]
Thanks Brian!

re:
> Is this pen tablet a useful tool?

It's particularly useful for artists who have spent a lot of time using a regular pen or pencil for drawing, it gives a lot closer feel to that then using a mouse.

- Michael
From: pafurijaz
4 Jan 2018   [#104]
I downloaded V4 today after buy v3 and it also seems to work with Linux in Wine HQ. You're a great one!
From: Michael Gibson
4 Jan 2018   [#105] In reply to [#104]
Hi pafurijaz, that's great - I'm glad v4 is working for you in Linux Wine!

What video driver are you using in Linux?

- Michael
From: pafurijaz
5 Jan 2018   [#106] In reply to [#105]
Hi, Michael, some more clarifications:
In my laptop and desktop PC I have Ubuntu 16.04.3 LTS
The Graphics Card on laptop: Intel(R) HD Graphics 5500 (Broadwell GT2). Mesa DRI Intel(R) HD Graphics 5500 (Broadwell GT2)
In the other desktop machine I have a the little GeForce GTX 750Ti and moi v4 works even with this card. And with this nvidia proprietary drivers
From: Rainydaylover (DIMITRI)
8 Jan 2018   [#107]
Michael will be there, in the v.4, a 'move, rotate, scale' gizmo? Something as the 'gumball' in Rhino? Even Zbrush implemented such a gizmo in its latest version. It is something that makes working in 3D space much more intuitive and easy. I you do not have it your plans have it in mind please. It is a much needed thing. Thanks...
From: Michael Gibson
8 Jan 2018   [#108] In reply to [#107]
Hi Dimitri - MoI does already have a move/rotate/scale mechanism for 2D curves, it's called the edit frame:
http://moi3d.com/3.0/docs/moi_command_reference11.htm#editframe

The focus in general for MoI is trying to make things primarily using 2D curves so that's also why the focus is on a 2D manipulator as well.

I'd like to add in a 3D manipulator at some point as well, I'm not sure if it will be in for v4 or not though - possibly. It hasn't been a priority as of yet because the primary NURBS modeling strategy doesn't involve doing 3D "point sculpting" like poly modeling does.

- Michael
From: Rainydaylover (DIMITRI)
9 Jan 2018   [#109]
Yes it is true that in Nurbs things work in a different way but I still think that such a manipulator is necessary. It plays a very significant role on giving to the user a very intuitive feedback regarding moves in the 3D space. Having such a manipulator for solids too would be very helpful. But anyway, Moi is already great, wish that the v.4 will be ready very soon... : - )
From: Metin Seven (METINSEVEN)
15 Jan 2018   [#110] In reply to [#101]
Hi Michael,

Thanks for the update regarding the Wacom issue. My apologies for not responding sooner.

Good to know that it's a Wacom matter. I will send the bug report to them as well.
From: Metin Seven (METINSEVEN)
15 Jan 2018   [#111]
Hi Michael,

I've just installed the MoI beta of 12 Dec 2018 on a Mac with high-DPI display. I don't know if this has been reported before, but the viewport indicators ("Perspective", "Front", etc.) are tiny on a hi-DPI display:



If you want me to test anything, just let me know.

Image Attachments:
Screen Shot 2018-01-15 at 17.30.15.png 


From: Michael Gibson
15 Jan 2018   [#112] In reply to [#111]
Hi Metin,

re:
> I don't know if this has been reported before, but the viewport indicators
> ("Perspective", "Front", etc.) are tiny on a hi-DPI display:

Yes, that's expected for the moment, I don't have proper in-viewport text working quite yet. It shouldn't be too much longer before I'll be able to work on that.

- Michael
From: Metin Seven (METINSEVEN)
16 Jan 2018   [#113] In reply to [#112]
Hi Michael,

Ok, good to know that it's a known thingy. I can very well live with it, so no impatience here. :)
From: alksndr
17 Jan 2018   [#114]
Hey, brand new customer and having a great time using this software. Something about it feels sluggish though, almost like the screen is tearing. Just rotating around will be nice and smooth then all of a sudden a small stop before it resumes. Like it snags on something. The biggest times I notice it are rotating the model and dragging the fillet out. I was wondering if this is a known issue for the V4 beta at this time. If no one is experiencing this let me know and I will try to record a gif! Running 7 GTX 1080Ti's so shouldn't be a hardware issue at all
From: Michael Gibson
17 Jan 2018   [#115] In reply to [#114]
Hi alksndr, no that's not a known issue so it would be good to get some more information about it. What operating system are you running on? You might try updating your video driver to see if that helps.

- Michael
From: eric (ERICCLOUGH)
17 Jan 2018   [#116] In reply to [#114]
Hi ...
Yes, I am a long time MoI user. I have noticed it, too. It's a big too, though it usually lasts only a few seconds so I have not reported it. I also recently had to acquire a different primary computer and thought it might be a hardware peculiarity.
cheers,
eric
From: Michael Gibson
17 Jan 2018   [#117] In reply to [#116]
Hi eric & alksndr - a couple of things you could try to see if it behaves any better are to disable anything labeled "threaded optimization" in the nVidia control panel settings, and you also might try setting DisplayThreadLimit=1 in moi.ini, it's in the [View] section.

- Michael

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