MoI discussion forum
MoI discussion forum

Full Version: V4 beta Dec-12-2017 available now

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From: Michael Gibson
9 Feb 2018   [#168] In reply to [#166]
Hi Marco, you have to use V4, images of these sizes will very easily exceed the 32-bit memory limit that V3 has.

Once you use V4 you should find that you can increase the "Canvas megapixel resolution" by quite a bit. I got 20322 x 12303 by using 250 for that value and that was pretty much the limit on my 16GB system and there was some swapping.

You probably won't need to mess with your paging file with 32GB memory, and yes MaxProcessMemoryUseGB= (just blank) is correct. That's the default and means no limit set for memory use.

Don't increase the Canvas megapixel resolution by too much in one step because if you set it high enough to consume all your system memory your system can become pretty sluggish. Increase it in steps of say 50 at a time until you reach the size you want.

But definitely you'll need V4 for doing this. V3 actually has an internal limit of 75.0 for the Canvas resolution.

- Michael
From: bemfarmer
9 Feb 2018   [#169]
Do the Mac retina displays, or Windows 7 with 4K displays permit higher resolution "screensaves"? Or is it not screensaves that are desired in higher resolution?

- Brian

https://graphicdesign.stackexchange.com/questions/27946/is-it-possible-to-take-high-quality-screen-captures

https://graphicdesign.stackexchange.com/questions/13292/how-can-i-preserve-vector-file-size-and-quality-when-exporting-to-png-format-wit
From: Michael Gibson
10 Feb 2018   [#170] In reply to [#169]
Hi Brian, the max resolution of viewport.renderToClipboard() or viewport.render() will be determined by the video card, it's an image generated by the GPU it doesn't really have anything to do with the monitor resolution.

The image generated by saving to .ai format is generated by the CPU, not the GPU so it's only limited by available system RAM (in v4 since it's 64-bit, v3 being 32-bit will have a lower limit).

- Michael
From: bemfarmer
10 Feb 2018   [#171] In reply to [#170]
Thank you Michael.
From: mkdm
10 Feb 2018   [#172] In reply to [#168]
Thank you very much Michael for this very good news !!
Today I will try with V4 following your suggestion :)

...Moi it's an endless source of good surprise!!!

We'll catch up and I will let you know.

Thanks!
From: mkdm
10 Feb 2018   [#173] In reply to [#170]
Hello Michael!

All is OK with V4!!!

I have generated a 350 megapixel image (with export AI) with a final resolution of : 24694x14174

The operation took about 12.3 Gb ram!!
(My config i7-7700K nvidia gtx 1080 Ti 32Gb Ram 3000 Mhz Windos 10 Pro 64bit)

All is OK!

I have used this 3dm scene : http://take.ms/0wS6q

Ciao!
From: Engimur67 (ENGIMUR)
13 Oct 2020   [#174] In reply to [#98]
I use MOI Software all the time to create 3D bases for my paintings. It's a really great piece of software. I can do basic building block-ins in minutes, no keyboard needed.

It has a bit of a learning curve to figure out the most efficient way of doing things, but once you learn it, it's super quick.

MoI - > Zbrush works great for getting quick block-ins with a bit of textural detail sculpting in Zbrush.

But Moi3D is really fun using with a XP-Pen https://www.xp-pen.com drawing tablet, I find I can work faster because I dont have to "drag" the cursor around. I can only describe using a tablet with Moi3d as being a more fluid and visual experience versus and mechanical one when using a mouse and keyboard.
From: Frenchy Pilou (PILOU)
13 Oct 2020   [#175] In reply to [#174]
or this other combo ;)
https://moi3d.com/forum/index.php?webtag=MOI&msg=9976.2
From: Flowgun
5 Mar 2022   [#176] In reply to [#134]
Hello Max.
First of all, thank you for all the great addons.
Is it possible to share the cloth addon (or any other addon) updated with the requestanimationframe?
I checked your website and it seems not updated. I tried to do it by myself but I'm no programmer.
Thank you.

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