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Full Version: Rendering - tips, tricks, experiences

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From: Metin Seven (METINSEVEN)
21 Dec 2017   [#30]
Hi Karsten and Stefan,

Karsten: Yeah, good old times when everything fitted on a few diskettes. :) Amiga rules! :D

Stefan: Wow, Redqueen's results looks great. It's a pity that the coder won't update it anymore, because he's employed by Solid Angle, creators of the Arnold renderer.
From: mkdm
22 Dec 2017   [#31]
Hi everyone!

Instant Light (realtime render engine), an amazing companion for Moi and 3D-Coat, has been updated to 1.5.11 stable beta!

On my Gtx 1080 Ti it has superb realtime performance.

https://www.youtube.com/watch?v=oR9jaxohxAY&t=7s





Ciao!
From: Finema
22 Dec 2017   [#32] In reply to [#31]
Hi,
There is a standalone or only plugin for C4D and others ?
Thanks
From: mkdm
22 Dec 2017   [#33] In reply to [#32]
Hi Finema.

Actually it's a standalone software.

It's a specialized package for GPU bound realtime unbiased and biased renderings.
From: Finema
22 Dec 2017   [#34] In reply to [#33]
ha yes !
I don't find the link to download it on the site.
That's run on Mac ?
Thanks .
From: mkdm
22 Dec 2017   [#35] In reply to [#34]
Hi Finema.


Here's where you can download the latest official beta

https://www.instantlightrt.com/try-buy.html

Click on "Download Official Release Version 1.5.11" and you will be redirected to their Google Drive

Just keep in minds these things :

1) after downloaded, for a correct installation run the installation exe as "Administrator"

2) The internal code of this software uses the DirectX 11+ routines very deeply so in order to get full access to all low-level optimization
you must run the software in Administrator mode ("Run as Administrator")

3) This realtime render engine it's very powerful but has a "non standard" UI, a little bit strange.
Follow the basic tutorials on their Youtube channel.
Once you learn the foundation and its philosophy then the fun begins :)

4) Instant Light pushes your GPU to its limit and it requires a powerful GPU.
From Gtx 900 series and up you should get very good performance.
With my Gtx 1080 Ti this software is amazing.
On my laptop with an old Quadro K3100M (768 cuda and 4GB of ram) it's only "sufficient"


Hope this help.

Ciao!

Marco (mkdm)
From: Finema
23 Dec 2017   [#36] In reply to [#35]
Thanks a lot Marco !
Unfortunately the mac version is in closed beta.
From: mkdm
23 Dec 2017   [#37] In reply to [#36]
Hello Finema.

Yes. Mac version is on the road.

But...if you can put your hands on a GPU powered windows machine, take a ride with the trial version of IL.
It's worth it.

As I said, and i want to be clear about this point, the software is still young and it is in advanced beta, so little bugs or "strange behaviors" still occurs,
and the IL team is working hard on these things.
But, believe me, when it comes to realtime rendering I can say that I never seen anything like this.

Absurd and crazy realtime engine ​​with STRT unbiased and ​global illumination with stunning quality!!

I think it's one the perfect companions for Moi and 3DCoat.

In these days I'm in contact with the IL team to ask them to produce new series of tutorials for beginners,
because, as I said, one of the things that is difficult about IL is its philosophy, how it works.

But when you understand its foundation it's like a video game :)

Ciao and....Merry Christmas and happy holidays!
From: Finema
23 Dec 2017   [#38] In reply to [#37]
Merry Christmas and happy holidays Marco !
From: keith1961
24 Dec 2017   [#39] In reply to [#38]
You too Marco and all here:)
Keith
From: wastzzz
25 Dec 2017   [#40]
Hello, I don't mind sharing my experience as well.
I've always used plugins due to the amount of control you can get by using them in complete software packages (such as c4d, 3dsmax or blender). I am demanding, so stuff like advanced uvwmapping, unwrapping, light\materials workflow are a must to me.
I never ever stuck with Standalone software for rendering due to the lack of workflow. I find them unusable and uncomfortable. I want everything in a single application.

I started out with VRay 11 years ago, few years ago I tried Corona-Renderer (beautiful CPU renderer) and Octane, and now I completely switched to this new GPU renderer called FStormRender. Best choice ever. It is simple, it is fast and produces unbelievably realistic results.

So my two cents:
Best CPU renderer: Corona Render
Best GPU renderer: FStormRender
Best Standalone renderer: Keyshot
Best Realtime Standalone renderer: Lumion if you don't care, otherwise Unreal Engine 4

Merry Christmas and happy new year to everyone!

M.
From: Rich (-RB-)
25 Dec 2017   [#41]
Just as a note on here (as I feel it's a duty to look out for good developers) - re: FStorm Render, it has been concluded by NZ courts that Kozlov did, in fact, steal Octane Render's source code while he was employed at OTOY.

So I guess you have to look inside yourself a little if you are going to support this product!

https://medium.com/@julesurbach/otoy-vs-kozlov-c49b803105ac

Merry Xmas, anyway!

- Rich
From: coi (MARCO)
25 Dec 2017   [#42] In reply to [#41]
Very interesting read indeed..

Merry Christmas,
Marco
From: wastzzz
25 Dec 2017   [#43] In reply to [#41]
Just wait and see.

M.
From: Rich (-RB-)
25 Dec 2017   [#44]
Not sure what you'd be waiting on as he's already been found guilty.

- Rich
From: wastzzz
26 Dec 2017   [#45] In reply to [#44]
One hour ago, post by FStormRender developer Andrey Kozlov:

"Hi everyone

5.12.2017 Moscow City Court rejected Otoy's lawsuit.
https://www.mos-gorsud.ru/mgs/services/cases/first-civil/details/9824ceaf-435e-4e9e-9362-b3c050de2437
"Current state - Refused, 05.12.2017"

FStorm won.

Otoy has 30 days for appeal, but their chances are almost zero.
After that the website will be unblocked.

I am still waiting for official court doucments. The court is very busy now.
I will post more information once I get it.

And... Happy New Year!"
From: chippwalters
27 Dec 2017   [#46]
A Moscow city court defends it's citizen from a lawsuit from a New Zealand lawsuit with one word, "refused." That's your proof? If you read the other link, you'll see there is ample evidence OTOY is mentioned in the source code.

While I'm not a big fan of OTOY, I can tell you I would not advertise on forums I use stolen code and I *especially* would not defend the thief using such a weak one word ruling.
From: amur (STEFAN)
30 Dec 2017   [#47]
Hi all,

Since i have not seen such a rendering before i would like to ask you for your support.

If you use Maxwell Render or Thea Render i would appreciate some tips and material set-up's
on how to properly archive a sub-surface laser engraved photo into a glass block.

Here's is my first humble approach with Thea:



Please note: The photo is inside the glass block and not mapped onto the outside.

If you like you can contribute also to the Thea Forum thread, which i started.

https://thearender.com/forum/viewtopic.php?f=148&t=21553

Best regards
Stefan

Image Attachments:
test1.png 


From: amur (STEFAN)
2 Jan 2018   [#48]
Little update...

Thea user Hieru did an awesome job and nailed the look with his cat image, bravo!

If you use Thea you should check again the thread on the Thea forum!

Regards
Stefan
From: Mik (MIKULAS)
17 Jan 2018   [#49] In reply to [#48]
Only for information...

here https://www.youtube.com/watch?v=0il0fdSeng8 is nice tutorial video how to create sorbet/icecream material in Octane

Mik

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