From: JaXXoN
Hi!
When subdividing a triangular prism (extruded polyline triangle) like this one
Then there are notable creases:
When separating the surfaces then you can see that the control points are not well set for curvature continuity.
Any chances to get rid of those crease?
There are no such creases when subdividing an extruded rectangle (box).
I'm using Max Smirnov's "Subdiv_beta9.zip".
Any feedback is highly appreciated!
TIA and best regards
Bernhard
Attachments:
prism.3dm
Image Attachments:
prism.png
subdividedprism.png
subdividedprismcontrolpoints.png
From: PaQ
Hello,
On Max website, there is a script called : Subdiv Classic
http://moi.maxsm.net/item/33
It will apply a Catmull–Clark subdivion on you Moi model.
You can try to apply this subdivision 1 or 2 times before the applying the Subdiv conversion.
It should reduce the crease quite a lot.
Image Attachments:
SubdivClassic.jpg
From: Michael Gibson
Hi Bernhard, also you could try dividing it into Quads by trimming / joining it like this, and make sure the "High quality mode" checkbox is set:
- Michael
Image Attachments:
Bernhard_subd1.jpg
Bernhard_subd2.jpg
Bernhard_subd3.jpg
Bernhard_subd4.jpg
From: JaXXoN
Hi PaQ,
Thanks very much for the fast response. Sounds very promising. The triangle is part of a much more complex model, so I'm curious how the classic subdivision will play along. I'll try it out a report how it goes.
best regards
Bernhard
From: JaXXoN
Hi Michael,
Thanks very much for the hint! I'll try it out. From what I can see, the resulting shape will be slightly different when applying this solution. Nevertheless, I'll give it a try and report if it can be applied for my use case.
best regards
Bernhard
From: JaXXoN
Hi!
It turned out that the triangular prisms integrated in my model are not causing visible creases (lucky me).
Nevertheless, thanks again for the hints - I'm having the feeling that this knowledge is needed, sooner or later :-)
best regards
Bernhard
P.S.: it took me a while to figure out how to create a triangular prism that has control points: you need to loft two adjacent lines and then extrude the surface. When instead extruding a plane polygon triangle or lofting two polygon triangles (with closed caps), then you loose the control points (because the control points of the individual surfaces don't align).
From: Metin Seven (METINSEVEN)
Interesting info, thanks PaQ and Michael. I didn't know yet that combining SubdivClassic with the regular Subdiv has its advantages.