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Full Version: Nurbs to 3D print surface quality

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From: Michael Gibson
8 Dec 2017   [#5] In reply to [#3]
Hi Alan, yes it's like Scooter writes above, you want to put in a distance there that is related to the size of your object. You wouldn't put in a value of 0.02 if your object is 1000 units across because that is so small compared to your object size that it will generate a huge number of triangles since 0.02 is such a small value compared to the object size in that case. You might try starting with a value like one half of your object size and then continue to half that value until you see a good level of polygons where there aren't any long ones stretching across your whole model (which tend to be the most easily seen), but not so much that you are generating 100 million triangles. And yes applying it to "all" is probably best.

- Michael

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