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From: pixelhouse
There are many opportunities to get this results in different software packages.
Another solution can be: Particles with a mesher or splines on a cloner in helix order (you can deform any spline to get an absolut controllable result)
I do not know the Marvelous Designer.
Another way in Moi can be: create an helix as path curve, and a curve to define the shape.
Under transform use Array --> Curve. The result is an extrudet curve to the helix. Now you can deform the points of any curve to get the right shape.
Regards,
Jörg
Attachments:
Helix.3dm
From: zymon (FRODO)
Well thanks for all these comments.
I will trail a few of the softwares and see how I go......
Everything seems to have got more complicated. My original plan was to learn Rhino over xmas.......
Regards,
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