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Full Version: Cylindrical Sliding Rule

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From: bemfarmer
21 Nov 2017   [#6]
Here is a simple script to generate the log base 10 line segments.
u = 1 corresponds to sliderule value of 1, and is located at x = 0.
u = 10 corresponds to sliderule value of 10 (abbreviates to a second 1 at right side.), and is located at x = 1.
Max's _FxGraph3d script needs to be in MoI's command folder.
It was necessary to use the 9 in the formula, to get 10 lines...


_FxGraph3D log(u)/log(10);(v);0;1;10;-0.5;0.5;9;1;0;0;0;U

Instructions for use:
Highlight the _Fx... line.
Press tab
Press Ctrl+V
Press enter.

- Brian

(Values should be checked to make sure that they are correct.)
Points for log(2) and log(3) check out as correct, using _PointCoordinates script. To 5 decimals anyway...

Script works in MoIv3, and MoIv4BetaNov18, 2017

ps, The output should be scaleable to match your base line...

Note, change the Mode to U, for some reason, the first time applied in MoIv3, it comes up UV, may be a bug?
Weird, script comes up in Mode U in MoIv4beta.
From: Nicolinux
21 Nov 2017   [#7]
You rock so hard!
Thanks, it worked perfectly. I now have a bunch of useful scripts/plugins and thanks to you the problem is solved :)



Image Attachments:
c_slide_rule.png 


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