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Full Version: FBX export into Blender fails?..

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From: Mip (VINC)
20 Nov 2017   [#6] In reply to [#5]
Hi Will,

Don't know if it's what you're looking for but, you can change the obj import Y-up in the Options.
Perhaps you'd like to be able to change it on the fly depending on the source document, instead of resetting it each time ?

Also, in Blender, there are options to set Y-up on obj export or import.

Michel
From: WillBellJr
20 Nov 2017   [#7]
Hi, Mip, thanks but coming from Fusion 360, my only viable options are Step and Iges.

I noticed exporting multi-component assemblies from F360 fail with Step so I'm mostly using Iges now.

MoI doesn't have a Y/Z flip for that format (without resorting to INI edits), that's why I was advocating a generic flip for all the supported import formats right on the import dialog itself...

-Will
From: Digitaluka
8 Aug 2018   [#8] In reply to [#2]
Hi Michael, I am having the same problem. I can't seem to be able to import FBX in to blender 2.79 daily build. My system is Mac OS high Sierra

Image Attachments:
blender mac os.png  FBX Error.png 


From: Michael Gibson
8 Aug 2018   [#9] In reply to [#8]
Hi Digitaluka, MoI v3 only supports FBX version 6100 and so won't work with Blender 2.79 .

The MoI v4 beta however has an updated FBX library and can be configured to write later versions than 6100.

To do this open up MoI v4 and go to Options > General > "Edit .ini file" button.

Inside the moi.ini file find this section:
[FBX Export]

If not found, add it to the end and then add in an entry under it for FBX Version=2014 so it looks like this:

[FBX Export]
FBX Version=2014

With that in place MoI v4 will write a newer version of FBX files which should then work with Blender.

You can put any of 2010, 2011, 2012, 2013, 2014, 2016 to control which version of FBX MoI v4 will write.

You can get the v4 beta from here: http://moi3d.com/beta.htm .

- Michael
From: Digitaluka
9 Aug 2018   [#10] In reply to [#9]
Perfect:) I now know where the ini file is. Thank you.

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