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Full Version: .OBJ & .STL limitations?

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From: Frenchy Pilou (PILOU)
11 Nov 2017   [#8]
<< SketchUp is very easy to use so it's great for beginners but it's also mainly designed to do boxy architectural shapes and builds everything out of polygons.

The boxy mode is now some avoid by some tricky plugins! ;)
So now SketchUp is also becoming a sort of Subdivision prog! (not so poweful than a real one but as it's so easy...;)
http://evilsoftwareempire.com/subd
http://evilsoftwareempire.com/vertex-tools


From: Sculpy
11 Nov 2017   [#9] In reply to [#7]
Just been watching Moi tutorials. This software is brilliant. Short of designing a space shuttle it should do all I need.
Thanks

Sculpy
From: Michael Gibson
11 Nov 2017   [#10] In reply to [#8]
Hi Pilou,

> The boxy mode is now some avoid by some tricky plugins! ;)
> So now SketchUp is also becoming a sort of Subdivision prog! (not so
> poweful than a real one but as it's so easy...;)

One of the things that makes SketchUp easy to use is that the main program UI has stayed focused on drawing lines on faces and using push / pull. That is cool that there's a plug-in that does sub-d smoothing but that type of modeling is very different from boxy line drawing push/pull modeling and so trying to use it for that is going to lose a lot of the easy to learn quality.

If you want to do sub-d modeling there are other programs out there that are focused just on that and have their entire UI tuned for doing that.

- Michael

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