MoI discussion forum
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Full Version: Lots of unkown

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From: Michael Gibson
23 Oct 2021   [#325] In reply to [#324]
Hi Tudor, sorry no MoI does not itself have any way to use extra mouse buttons.

> ~ default moi doesnt support that, any other softwares ?

Probably some kind of utility could be used for this, what operating system are you using?

- Michael
From: Cemortan_Tudor
23 Oct 2021   [#326] In reply to [#325]
win 10
From: Michael Gibson
23 Oct 2021   [#327] In reply to [#326]
There's a utility program called AutoHotKey that can do that type of stuff.

- Michael
From: Cemortan_Tudor
24 Oct 2021   [#328]
expanding boolDifference

1. for closed curves
if curves aren't on same frame(missdraw or random snap) will perform boolD to first plane
2. for selection of breps and curves, curves will be ignored - boolean will be applied only to breps

Attachments:
BooleanDifference.js


From: Cemortan_Tudor
24 Oct 2021   [#329]
fillet
c - swap between constant distance and circular

Attachments:
Fillet.js


From: Cemortan_Tudor
25 Oct 2021   [#330]
example of swapping from hard edge to soft(circular)
edge can be trimmed with a line, after chamfer - trimmed edges will remain & can be selected for next fillet
https://gifyu.com/image/eWdv
From: Cemortan_Tudor
25 Oct 2021   [#331]
ohayo !
sweep question, how can a rect automatch a sweep profile ? or any other curved shape(planar) ?
panneling or border workflow
From: Michael Gibson
25 Oct 2021   [#332] In reply to [#331]
Hi Tudor, I'm sorry I don't really understand the question. Are you asking about the "autoplace" mode for Sweep? That is turned on if a sweep profile is outside of the rail curve's bounding box. When it's on the sweep profile will be moved to the rail and rotated to align with the rail's tangent and then swept along the rail path.

If the profile curve is inside the bounding box of the rail curve then it will not be moved and will be swept from it's current position.

- Michael
From: Cemortan_Tudor
27 Oct 2021   [#333]
run out of forum's disc space, outside link
https://easyupload.io/bloyl4
~ if combined with object library I could easily define border/paneling options
From: Cemortan_Tudor
2 Nov 2021   [#334]
~ for implementation
when "transform tool" is enabled and picking from corner to scale -> option to rotate from that view -> ctrl + shift is still free

and a question -> is it possible to activate transform rotate tool from 3d view ?
From: Michael Gibson
2 Nov 2021   [#335] In reply to [#334]
Hi Tudor,

re:
> when "transform tool" is enabled and picking from corner to scale -> option to rotate from that
> view -> ctrl + shift is still free

Sorry I'm not understanding this request. Ctrl+shift is currently used to force window selection without any click selection.


re:
> and a question -> is it possible to activate transform rotate tool from 3d view ?

If you have a planar object selected you can see the rotation grip in the 3d view and click it to turn on wheel mode. But otherwise no.

- Michael
From: Cemortan_Tudor
2 Nov 2021   [#336]
as soon as red -> corner is activated - option for green - "ctrl + shift" rotation transform from that corner

Image Attachments:
corner.png 


From: Cemortan_Tudor
2 Nov 2021   [#337]
extend working only in 1 direction

Attachments:
extend.3dm


From: Michael Gibson
2 Nov 2021   [#338] In reply to [#336]
Hi Tudor,

re:
> as soon as red -> corner is activated - option for green - "ctrl + shift" rotation transform from that corner

The corner grips are used for scaling, rotation is done by the rotation grip. If you click on the rotation grip to activate wheel mode you can drag the rotation center point to a different location.

- Michael
From: Cemortan_Tudor
4 Nov 2021   [#339]
rectangle
r - round corners (possible introducing a point in center to mark that round corner is on, deleting after operation)
d - boolean difference -> works only with preselected objects - mostly for deleting symmetry & reapply a new one// round corners are disabled

Attachments:
Rectangle.js


From: Cemortan_Tudor
4 Nov 2021   [#340]
is it possible to ivoke a script from current script ? not to rewrite all again ?
from loft to shell
From: Cemortan_Tudor
4 Nov 2021   [#341]
in situation like this - both selected planar won't work

Image Attachments:
pipe.png 


From: Michael Gibson
4 Nov 2021   [#342] In reply to [#341]
Hi Tudor,

re:
> in situation like this - both selected planar won't work

It's working fine for me over here, can you post the .3dm file where it isn't working?

If you want to cap planar ends of an object like that you can also select the whole object and then run Planar, it will build trimmed planes and also automatically join them.





- Michael

Image Attachments:
tudor_planar1.jpg  tudor_planar2.jpg 


From: Michael Gibson
4 Nov 2021   [#343] In reply to [#340]
Hi Tudor,

> is it possible to ivoke a script from current script ? not to rewrite all again ?
> from loft to shell

You can launch a new command from a command by using moi.command.execCommand( 'command_name' ); but that will cancel the current running command and the new one won't start until the current one has exited.

There isn't currently any way to launch a command as a kind of subroutine without exiting the current one. I have some ideas on adding that in the future.

- Michael
From: Cemortan_Tudor
4 Nov 2021   [#344]
didn't know that it was such an option - selecting body - planar
i was doing as usual, selecting edges !
thanks !

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