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From: mkdm
18 Dec 2017   [#31] In reply to [#30]
Hello Ralf!

LOL :)


Well..."Primitivo di Manduria" is a famous Italian DOP wine from the region "Puglia",
and "Moi", its name, means "Now", "Right now", "immediately".


https://en.wikipedia.org/wiki/Manduria#Primitivo_di_Manduria

http://www.cornalidivino.it/en/112/167/shop/varvaglione-moi-primitivo-di-manduria-dop


Ciao!

Marco (mkdm)
From: Cemortan_Tudor
29 Dec 2017   [#32]
moi.ild converted to Javascript for intellisense/dictionary
most of description was token from http://moi.maxsm.net/api/
VsCode
Sublime

upcoming geometryFactory

Attachments:
moi.js

Image Attachments:
moiJS_Sublime.png  moiJS_VSCode.png 


From: mkdm
29 Dec 2017   [#33] In reply to [#32]
WOW!!!

Amazing job Cemortan_Tudor !!

Very interesting.
Could be a great foundation to speed up script coding.

Keep on!

Ciao.
From: Cemortan_Tudor
3 Jan 2018   [#34]
geometryFactory for intellisense (vsCode)

upcoming HotKeys_Setup

Attachments:
geometry_factory.js

Image Attachments:
geomFactory.png 


From: bemfarmer
3 Jan 2018   [#35]
Result of a quick web search:

"IntelliSense is a general term for a variety of code editing features including: code completion, parameter info, quick info, and member lists. IntelliSense features are sometimes called by other names such as "code completion", "content assist", and "code hinting."."

So if such files were added to the coding/text editors/environments, Visual Studio, or Sublime, they would assist with writing MoI scripts?

- Brian
From: Cemortan_Tudor
3 Jan 2018   [#36] In reply to [#35]
yes, therefore where designed those scripts
-----
VsCode extension TypeSearch
Sublime extension All Autocomplete
---------
On http://moi.maxsm.net/api/ are not all the functionality provided by moi.idl & it's much easier to read JS scripts than IDL's
moi.js
. abstract variables are just for defining
. autocomplete - yes, both !
. JsDoc supported only by VsCode, haven't search deeper for sublime

geometryFactory.js -> created object to view factory inputs, screenshots are self explanatory
From: Cemortan_Tudor
7 Feb 2018   [#37]
perhaps it was such subject
ways to make grid/line array with scaling/rotation option (no node plz)
From: Michael Gibson
7 Feb 2018   [#38] In reply to [#37]
Hi Cemortan,

re:
> ways to make grid/line array with scaling/rotation option (no node plz)

You could try some of these plug-ins here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=7574.5

The ScriptArray one is pretty simple code and can be customized.

- Michael
From: Cemortan_Tudor
8 Feb 2018   [#39]
thanks michael, i dont have time to code so i've asked !
From: mkdm
11 Feb 2018   [#40]
Hi Michael.

I'm sorry but i forgot how to reset a .ini setting that I accidentally changed, even if i don't remember :)

Now when I select any big objects and I move it, thnen the edges are not displayed during the move and only when i finish move they're displayed again.

Previously I had this feature turned off because i want to see always the edges when I move something.

What i have to do ?

Thanks.
From: Michael Gibson
11 Feb 2018   [#41] In reply to [#40]
Hi Marco,

re:
> Now when I select any big objects and I move it, thnen the edges are not displayed during the move
> and only when i finish move they're displayed again.
>
> Previously I had this feature turned off because i want to see always the edges when I move something.
>
> What i have to do ?

Please see here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=7987.2

- Michael
From: bemfarmer
11 Feb 2018   [#42]
With regular MoI settings, a couple of weeks ago, or so, when I was very very very zoomed in, I noticed a portion of some objects were not shown completely.
When I unzoomed, everything was normal. (I consider it normal behavior with standard settings.)
- Brian
From: Michael Gibson
11 Feb 2018   [#43] In reply to [#42]
Hi Brian,

> With regular MoI settings, a couple of weeks ago, or so, when I was very very very zoomed in, I
> noticed a portion of some objects were not shown completely.

Yes, that's normal - it will happen in the 3D view if it has a perspective projection. You can avoid it by setting a parallel projection instead though.

It has to do with how video cards set up perspective transforms, they need a near clipping plane set some distance in front of the eye point and if you're zoomed in very closely you can get to where you see it.

There are also various other kind of strange things that can happen under extreme zoom that are just side effects from how floating point numbers work. The only way to avoid that would be to use some kind of specialized numeric handling rather than the floating point processing that's built into the CPU, it would incur some kind of tremendous speed penalty.

- Michael
From: mkdm
11 Feb 2018   [#44] In reply to [#41]
Thanks a lot Michael!

I've set ProxyGenerationNumFaces to 10000 and the edges are always displayed now when I move objects.

Have a nice day.
From: Cemortan_Tudor
26 Feb 2018   [#45]
Hi Michael
I was thinking about easy implementation of hotkeys
example of drawing circle
c+s = circle center or c + c
c+d = circle diameter
c+f = circle 3pts or c + 3
c+g = circle tan or c + t
i was thinking about a delay when hitting tab that will execute code
tab cs = circle center
tab cd = circle diameter so on
ofc scripts inside should be renamed respectively, not to write full code for renaming current scripts for this purpose
so inside my commands i will have cf.js, cf.html instead of Circle3pt.js, Circle3pt.html
thats just idea, that u might think about !
thanks !
From: Michael Gibson
26 Feb 2018   [#46] In reply to [#45]
Hi Cemortan_Tudor, I've thought about adding 2-character shortcuts in MoI, it's something that I'd like to look into in the future. It will involve modifying several areas of keyboard handling so there is a fair amount of work involved.

> ofc scripts inside should be renamed respectively, not to write full code for renaming current
> scripts for this purpose so inside my commands i will have cf.js, cf.html instead of
> Circle3pt.js, Circle3pt.html

This part wouldn't really be feasible though because it would require having the 2 letter keystrokes set up for everything by default. The approach to shortcut keys in MoI is that they're primarily things for you as an individual to customize, it is not a goal to make all commands have predefined shortcut keys by default.

- Michael
From: Cemortan_Tudor
27 Feb 2018   [#47] In reply to [#46]
i try to avoid extra enter keystroke
since all my keyboard is almost to the r,f,v maximum
one more idea to look at..
option for 1 edge fillet, chamfer or other heavy calculation - to have a fast look of final result
From: Cemortan_Tudor
25 Mar 2018   [#48]
fun with moi

Image Attachments:
fun_with_moi.PNG 


From: mkdm
26 Mar 2018   [#49] In reply to [#48]
Very nice!!

Thanks.
From: Cemortan_Tudor
26 Mar 2018   [#50]
if smb have free time i have a request for scripting
perspective camera from image

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