From: Moier (STARDUST)
Hi Moi’ers
Just wanted to shout out a question for best practise of model a Tea spoon.
I have tried networking curve shapes but I get some artifacts by that method
Thanks
/Stardust
*Michael for Nobel Prize*
From: Michael Gibson
Hi Stardust, you might check out some Rhino tutorials to get some good ideas:
https://vimeo.com/111593972
https://www.youtube.com/watch?v=pZy_2wNt0Eg
And here's a previous thread:
http://moi3d.com/forum/index.php?webtag=MOI&msg=4566.1
Pilou's method from here looks pretty good:
http://moi3d.com/forum/index.php?webtag=MOI&msg=718.1
- Michael
From: Michael Gibson
Here's one based on Pilou's method from the above link.
Draw one profile curve in the Top view something like this:
Draw another profile in the Front elevation view something like this:
Mirror the Top profile so now you have 3 profiles you can Loft to make the initial surface. Select that surface and thicken it into a solid using Construct > Offset > Shell, then apply fillets:
- Michael
Attachments:
spoon.3dm
Image Attachments:
stardust_spoon1.jpg
stardust_spoon2.jpg
stardust_spoon3.jpg
From: Moier (STARDUST)
Woow
Thanks a million Michael
I've been struggling with networking, this works like a charm
Have a great weekend
/Stardust
*Michael for Nobel Prize*